Not sure why you would be able to remove things from a previous life, unless you've changed it to store owner ID as player UID instead of survivor ID. Or if you run an SQL updater to update ownership of deployable items upon death of a character.
The player_remove is structured to allow...
In your init.sqf file, you have the line calling the custom compiles.sqf commented out with //.
I checked your file structure, all appears fine, you should just need to uncomment that line.
Ok figured it out. It was indeed to do with the fact I couldn't use 'in' with nested arrays. Switched it round a little and did it like this in the end and it works.
_realdata = cursorTarget getVariable ["NameofArrayVariable", []];
{
_dataType2 = _x select 1...
Not too sure I follow you on that second part, don't know what that would achieve.
Essentially, what I'm wanting to do, is store playerUIDs in an array, then only grant players access provided their UID is in the array. That part worked fine. The problem arose when I came to adding other data...
Ah sorry, when you said buildings, I assumed you meant base building buildings.
Chances are that your mission files weren't built with database building calls in them. Can't recall if this is all that's needed for that or not but try doing this.
In server_monitor.sqf find
if (isServer and...
Server_monitor looks fine, it's practically identical to mine. Possibly a 'safeobjects' problem. In your mission file, open dayz_code\init\variables.sqf and check to make sure it has a full list of safeobjects defined.
Think it's a nested array anyway, still new to them.
Essentially, what I'm doing is storing some information to an array associated to a variable. I can get the information to store perfectly, but I'm having issues on trying to retrieve it.
I'm storing the data like this...
The file isn't part of base building. I'm not actually sure what that file is for, I've seen it in a few people's files, but it's never been in any of my server files at all. I don't think it's required, since that file is the official DayZ 1.8.0.3 file and if they don't include it, then it...
Ah ok, that's most likely because the server_monitor.sqf you're using isn't the proper 1.8.0.3 file. The one you're using appears to be a 0.2 version which had bugs in it for object placement on restart.
You should get the clean official 1.8.0.3 file from here, then apply the tent fix in my...
Don't think of it as code, think of it as simple mathematics. If you invert the calculation it will show a positive number.
(_bloodbagLastUsedTime - _bloodbagTime)
Hadn't really noticed that before haha.
Oh, it may be your refuel script actually. I can't remember if you added that originally before or after we discussed merged mission files.
If you upload your scripts.log and your scripts.txt I can take a look. It's most likely something to do with the weapons you've added to the aircraft...
I wouldn't worry too much about the 'cannot sync character', that shows up sometimes and other times it doesn't, so far I've never actually had a problem with it not syncing even if it says that on login, when you really want to worry is if it happens on log out.
The RPT looks fine, save for...
Oh, I see what you've done.
You've not actually put the folders inside the mission file. (Mission file is DayZ_Epoch_11.Chernarus.pbo) You need to unpack that again, make the edits in the init.sqf and include the folders in there too, then repack it. The MPmissions folder is just where the...
If your file is called compile.sqf, then it's not working because you're looking for compiles.sqf
If that was just a typo in your post, then upload your mission file and I'll take a look at it.
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