Ok, well I can't seem to replicate the problem with buildings floating for some reason. Also, pastebin has eventually come back online but the file Seaweeduk has posted there is an old server_monitor.sqf, it's not using the 1.8 onwards code so I don't understand what that's all about. Hopefully...
In your createvehicle.txt there should be a line starting
5 "Land_"
At the end of that line add
!="Land_fort_bagfence_long" !="Land_BagFenceRound" !="Land_fortified_nest_big" !="Land_Fort_Watchtower" !="Land_fort_rampart_EP1" !="Land_HBarrier_large" !="Land_fortified_nest_small"...
I don't get notified if you edit your post after I've already replied to the thread. :P
The create vehicle restriction is probably because you need to add the buildings to the createvehicle.txt filters. I'm not sure if you're running the latest BE 1.8.0.1 filters or not and every server host...
Ahhhhh ok, that makes sense then so you just weren't getting told but you were actually being kicked. You'll need to look at your scripts.log then and see what filters you need to add. Every time they seem to change haha.
Oh really? It must just be certain buildings because so far I've got three things in and none of them are floating after a server restart. I can't check his fix just now though because pastebin is down. I'll have to wait for it to come back up and try to narrow down what he actually changed as...
That's strange, it loaded up ok for me using your files. It was a little slow on the loading screen progress but it did still proceed into the game. What is your server IP and port number? I can try hoping onto it to see if I can log in to that ok.
The Base Building fixes I uploaded for 1.8 (check my sig) still work with 1.8.0.1 and 1.8.0.2 though there have been other changes to the files so you shouldn't just use the same files.
Seaweeduk also pointed out that there is apparently an issue with base building things floating in 1.8.0.1...
Ah cool, just noticed my hosts have added the option today (been checking that daily and nothing) so I can do that as soon as my server pop clears out.
Just had a quick look at it and the bits you have to find are still the same for that file even though it's changed a bit.
Can't test it myself as I've not got any of the 1.8.0.2 files yet, but find.
waitUntil{initialized};
Then add after
// ### BASE BUILDING 1.2 ### SERVER SIDE BUILD ARRAYS -...
Sadly our hosts, HFB, don't give us access to the start up commands. It's just a button called start. So I can't actually change the paths for any files during startup or restart. Their whole control panel is tied to Reality. I'm fearing that this may cause issues.
Ok your files are actually pretty much ok. There is only one thing that needs changed for BB stuff that I can see and that's the order in which you call compiles.
In init.sqf move this line
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"...
Adjust @dayz_Epoch for whatever mod you are running.
It's not connected to this. I can't tell exactly what's happening of course, but I do know that sometimes you do just stop bleeding and that's normal. Usually only if it's not a big cut (eg, three downward arrows). If it's happening with...
I haven't even taken a look at the 1.8.0.2 server files yet. I had been waiting on Reality update then found out it wasn't getting updated so I kind of just forgot to try and find the new server files.
I may be going blind because of the time, but I can't see any errors in there.
Could you possibly upload your mission and server files so I could check them out in the morning?
The hint is in what it's saying. You must have a path with a typo in it. No doubt you followed his instructions to the letter, without realising that the path you were putting in init.sqf didn't match the folder name you made.
If your folder is called 'scripts' then you need the path to be...
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