Chris,
I did see it was pointing there and I am familiar with coding. From looking at everything it looks like the numbers mean (spawn,Radius,Weapon Number,number of units,ai level) I tried changing the numbers and things did change but not getting desired results so just trying to figure it...
Is there a way to increase difficulty of the ai at the missions and add more of them?
I found this line in the missions and wondered if editing it would change anything and what the number reference to.
[_coords,80,4,4,1] execVM "\z\addons\dayz_server\missions\add_unit_server2.sqf";//AI...
Ok, thanks for clearing that up!! Then they are working PERFECTLY!!
I though it had something to do with this code but when i removed it no ai spawned
[_coords,80,4,4,1] execVM "\z\addons\dayz_server\missions\add_unit_server2.sqf";//AI Guards
sleep 1;
Do the numbers mean...
No that I know of, but if you turn off decay (bases will not go anywhere) and turn back on indestructible it will work again. Not super good at code but that is what i noticed.
It's not Anti Hack. If the server has indestructable bases (set to -1) you cannot remove crates, locks etc. Therefor you cannot get the loot out of the crates or mine ore. Happened on a server I was previously on.
I am trying to get the DZAI to work with the missions system. I changed everything to DZAI and got rid of factions but still seem quite simple and AI die with a single stanag round like the missions ones do. I know that is not your mod but thought maybe you could help as you have been...
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