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  1. J

    Cleanup

    Look on time, same, and look how fps drops restores after a while
  2. J

    Cleanup

    And when i'm not on server Line 328: 2:51:27 "DEBUG FPS : 49.5356" Line 337: 2:56:27 "DEBUG FPS : 49.8442" Line 354: 3:01:27 "DEBUG FPS : 44.5682" Line 361: 3:06:27 "DEBUG FPS : 50.3145" Line 369: 3:11:27 "DEBUG FPS : 50.1567" Line 376: 3:16:27 "DEBUG FPS : 44.5682"...
  3. J

    Cleanup

    Log when i'm on server Line 319: 20:48:56 "DEBUG FPS : 38.1862" Line 394: 20:53:56 "DEBUG FPS : 28.4192" Line 514: 20:58:57 "DEBUG FPS : 22.4404" Line 634: 21:03:57 "DEBUG FPS : 14.652" Line 785: 21:08:57 "DEBUG FPS : 14.3241" Line 884: 21:13:57 "DEBUG FPS : 16.7539" Line...
  4. J

    Cleanup

    This script is cleanup your server objects, so you don't have OBJECTS: 14830 After a while. And it make your server fps stable.
  5. J

    Cleanup

    How yours servers live with 1 fps? What script do you use? And Why you use DZE_DiagFpsFast with DZE_DiagVerbose? I see that your server just not use my script, cause OBJECTS: 14830 - this is impossible with my script
  6. J

    Cleanup

    If you know how to fix it, can you tell? All ok, but sometimes it happens. PS Script work but sometimes this error appear and it skip this check once.
  7. J

    Cleanup

    It happens sometimes, but at most cases it's ok. Not so bad error
  8. J

    Cleanup

    I use AH count method. Here http://pastebin.com/2AbwE9gU this is debug version that counts objects.
  9. J

    Cleanup

    So just try my cleanup script and you'll see the difference. I'm also trying to tweak performance but nothing helps, and i found this script by BrodoSwaggins for aggressive cleanup, but it does not work properly and missing some parts, i fix it and add AH cleanup into it, and now i have 20-25...
  10. J

    Cleanup

    i have server_cleanup.fsm, but it is not so efficient, on Epoch at least, because without my script i have 1 FPS after 2 Hours, and with script i have 25 FPS after 6 hours.
  11. J

    Cleanup

    Help thread for http://opendayz.net/threads/cleanup.19605/
  12. J

    [RELEASE] Cleanup v2

    Cleanup v2 What it does: With this cleanup script your server can be run without restart. I use original script of BrodoSwaggins (like basis) and modify them so they work, plus i added cleanup from infiSTAR AH, so you not need to always press "Fix Server FPS". Basically with this script you can...
  13. J

    Heli Fuel Leaks ...

    I I think you can add in server_functions.sqf and server_monitor.sqf something like that (for Epoch) in server_monitor.sqf right after PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_object]; this _DZE_LinkRF =...
  14. J

    [FUN] Brony Healing

    Yeah, sorry for so bad guide how to setup all this, i was little bit drunk, and Eng is not my native language xD Glad that You like it. ^^
  15. J

    Death Screen and sound

    Yep, here: class RscTitles { titles[] = {"DeathScr","wm_disp"}; class DeathScr { idd = -1; movingEnable = 0; duration = 10; fadein = 2; fadeout = 2; name="DeathScr"; controls[]={"Picture"}; class Picture { x = safezoneX; y = safezoneY; w = safezoneW; h = safezoneH...
  16. J

    Death Screen and sound

    Hi ( ^_^)/ In init.sqf find and change compiles.sqf line call compile preprocessFileLineNumbers "whatyouwantfolder\compiles.sqf"; Here you can change folder "whatyouwantfolder\compiles.sqf" So in mission create folder "whatyouwantfolder" and put there "compiles.sqf" ^^
  17. J

    Death Screen and sound

    You can't... This is bad... Well, alright. Just try to use .paa instead and you'll see the difference between texture and image, and maybe you'll understand why you can't use jpg. :p
  18. J

    Death Screen and sound

    look at step 3. line text="DeathScr.paa"; so you can change it to text="scripts\Death Screen\deathscreen.paa";
  19. J

    [FUN] Brony Healing

    Of course
  20. J

    [FUN] Brony Healing

    this should work fine even on normal dayz, i think you've made a mistake somewhere.
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