Search results

  1. E

    Epidemic Server Files - Released!

    Excellent .... </C. Montgomery Burns>
  2. E

    Epidemic Server Files - Released!

    Could I possibly have the server and mission files again please? Pretty please? :)
  3. E

    Setting up a Dayz Server

    I got it working, thanks :)
  4. E

    Setting up a Dayz Server

    Updating base class Rifle->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/AA12_PMC/ Updating base class BAF_AS50_scoped->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/PMC_AS50_scoped/ Updating base class BAF_AS50_TWS->FakeWeapon, by dayz_anim\config.cpp/CfgWeapons/PMC_AS50_TWS/ Updating base...
  5. E

    Setting up a Dayz Server

    Thanks guys, I'll give it a crack using Blanks video and yell out if (when) I come into any dramas.
  6. E

    Setting up a Dayz Server

    Is there an up-to-date thread or preferably a video that shows how to set up a standard Dayz server using recent files? Might sound strange, but I can set up a standard Dayz Epoch server, on any map including old one like Celle and Oring, with my eyes pretty much closed. But for the life of me...
  7. E

    Bloodline Server

    I refuse to install it again on my server. I removed it because it messes with infiSTAR's markers. You have to disable some marker stuff for the install. For instance : A new player joins and then joins a group with 5 others. The only person that then shows up on admin player markers is the...
  8. E

    DayZ Genesis - Features & More

    Mixed Methods,Apr 30, 2014 Well and truly, I'd say .....
  9. E

    Script Questions

    That 3rd dog carrying the cow is going to be the stuff of my nightmares.
  10. E

    Is it possible to have a script delete an item once it's been used?

    Hahaha, yeah, Ain't nobody got time for that :)
  11. E

    Is it possible to have a script delete an item once it's been used?

    Awesome! Thanks again, sorry for the brain injuries :)
  12. E

    Is it possible to have a script delete an item once it's been used?

    That's got it man!! Can't believe after all that, it came down to the difference between isKindOf and typeof. Where is a good place to read up on uses of these things and general ARMA awkwardness? But, believe it or not, I have learnt a great deal in this last 5 pages ... lol Thanks again...
  13. E

    Is it possible to have a script delete an item once it's been used?

    That's okay man, I appreciate the help. And I'm learning stuff along the way, so it's all good. Although, this has taken me back to my original issue. When I scroll on an ENTER infostand, I see this : When I scroll on the infostand in the trader to LEAVE, I see this : How do I make...
  14. E

    Is it possible to have a script delete an item once it's been used?

    With this ^^^^ I am getting no scroll options at all, on any infostand.
  15. E

    Is it possible to have a script delete an item once it's been used?

    Ok. I can't figure this sh#t out. :( All my infostands are created on the server in 3 files. A random ENTER one out of 50 possible locations : if (isServer) then { infoArray = [ [8374.78,15431.3,0.131453], [9081.77,5452.34,0.00144196], [9249.63,5522.89,0.00144196], [etc], [etc], [x 50] ]...
  16. E

    Is it possible to have a script delete an item once it's been used?

    Just tested it out quickly and it doesn't appear to work? Will check it out more in the morning, it's after 1am here. Thanks for everything thus far though. :)
  17. E

    Is it possible to have a script delete an item once it's been used?

    Ahhhhh! See, back here you said : when you create the ENTER type infostand, add this after its created. _this setvariable[" Entertype", 1]; and same for your EXIT type of stand except setvariable to 0. now in your selfactions add,in another && clause to check if the type is 1 or 0 I missread...
  18. E

    Is it possible to have a script delete an item once it's been used?

    Yeah, I am lost mate. If you could sort it for me, perhaps I can see what the proper WORKING outcome is from your code and deduce exactly what is going on and what you are trying to explain. I appreciate the help.
  19. E

    Is it possible to have a script delete an item once it's been used?

    Sorry :( I'm not understanding why this isn't working .....
  20. E

    Is it possible to have a script delete an item once it's been used?

    if ( cursorTarget isKindOf "Infostand_2_EP1" && (player distance cursorTarget) < 2 && (cursortarget getvariable["Entertype", -1] == 1) ) then { if (s_player_bunker < 0) then { s_player_bunker = player addaction[("<t color=""#0000ff"">" + ("Enter The Trader")...
Back
Top