Okay here is what people should know. The Admin Tools is a tool that is meant to help people, but if you have other desires of it to use it as a weapon, then that's fine because we truly don't care. It's like saying guns are terrible and they kill people, that's only true if you use it for that...
If you have suggestions and bugs please post it now. For a bug please use this format...
Map: (Chernarus, Taviana, etc)
DayZ Server Version:
Mods Added: (rMod, self bloodbags, etc)
What you did to make the bug happen:
Are you the one experiencing this bug or other players as well or just...
For anyone who wants to know where I have went, I have been secretly coding and fixing some issues with the coding. Be prepared for an update tomorrow or friday.
Easy, in activate.sqf change
waituntil {!alive player ; !isnull (finddisplay 46)};
if ((getPlayerUID player) in ["######","######"]) then {
sleep 30;
player addaction [("<t color=""#0074E8"">" + ("Tools Menu") +"</t>"),"admintools\Eexcute.sqf","",5,false,true,"",""];
};
to
waituntil {!alive...
Waits till the player is alive and then if the display (main display as in the game) is active. Basically if the player dies it will re-run when they come back.
Should be
if (!_parachuteWest) then {
if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable [""Sarge"",0] != 1)) then {
_object_position = getPosATL _object;
diag_log format ["DEBUG: Deleting object %1 with invalid ID at [%2,%3,%4]", typeOf _object...
Well I just tested out my script multiple times and vehicles stayed after restart (not spawned in by the tool). Very interesting but if anyone wants to test out the custom script I use just throw me a PM and tell me the results so I can throw it into the next update! Thank you for being patient...
Anyways, I don't know why everyone gets the problem with vehicles resetting after restart. I never get this issue, then again I worked on the script more than the last person. I will need a volunteer to test my Mission.pbo and Server.pbo (dayz.st for Chernarus). Just message me and I can let you...
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