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  1. I

    DayZ Admin tools

    Okay here is what people should know. The Admin Tools is a tool that is meant to help people, but if you have other desires of it to use it as a weapon, then that's fine because we truly don't care. It's like saying guns are terrible and they kill people, that's only true if you use it for that...
  2. I

    DayZ Admin tools

    If you have nothing good to say about the tools, you can just leave. (On another note also I got the post #1337)
  3. I

    DayZ Admin tools

    Sorry I am half asleep. What do you have in the menu for the buildings? Like does it call BuildingMenu instae of VehicleMenu?
  4. I

    DayZ Admin tools

    Change the sqf from vehicles to what ever your script is, inside admintoolsmenu.
  5. I

    DayZ Admin tools

    Right, I will take a look into it and put it into source.
  6. I

    DayZ Admin tools

    Instead of going into beta with the custom code, we are just going to double check and release it on the git.
  7. I

    DayZ Admin tools

    Git cuts stuff out. Will be fixed soon.
  8. I

    DayZ Admin tools

    Oh thanks for pointing that out, I was rushing, I'll take a look into it. The beta version coming out on Thursday should fix this, hopefully.
  9. I

    DayZ Admin tools

    Beta Testing will start on Thursday for the modified code. Keep it coming with the Bug Reports and suggestions. Also USE THE FORMAT I supplied above.
  10. I

    DayZ Admin tools

    If you have suggestions and bugs please post it now. For a bug please use this format... Map: (Chernarus, Taviana, etc) DayZ Server Version: Mods Added: (rMod, self bloodbags, etc) What you did to make the bug happen: Are you the one experiencing this bug or other players as well or just...
  11. I

    DayZ Admin tools

    Any help that comes from me won't be till tomorrow. I am quite busy.
  12. I

    DayZ Admin tools

    For anyone who wants to know where I have went, I have been secretly coding and fixing some issues with the coding. Be prepared for an update tomorrow or friday.
  13. I

    DayZ Admin tools

    Easy, in activate.sqf change waituntil {!alive player ; !isnull (finddisplay 46)}; if ((getPlayerUID player) in ["######","######"]) then { sleep 30; player addaction [("<t color=""#0074E8"">" + ("Tools Menu") +"</t>"),"admintools\Eexcute.sqf","",5,false,true,"",""]; }; to waituntil {!alive...
  14. I

    DayZ Admin tools

    Waits till the player is alive and then if the display (main display as in the game) is active. Basically if the player dies it will re-run when they come back.
  15. I

    DayZ Admin tools

    Either or, although you should switch it.
  16. I

    DayZ Admin tools

    Should be if (!_parachuteWest) then { if (_objectID == "0" && _uid == "0" && (vehicle _object getVariable [""Sarge"",0] != 1)) then { _object_position = getPosATL _object; diag_log format ["DEBUG: Deleting object %1 with invalid ID at [%2,%3,%4]", typeOf _object...
  17. I

    DayZ Admin tools

    Well I just tested out my script multiple times and vehicles stayed after restart (not spawned in by the tool). Very interesting but if anyone wants to test out the custom script I use just throw me a PM and tell me the results so I can throw it into the next update! Thank you for being patient...
  18. I

    DayZ Admin tools

    Anyways, I don't know why everyone gets the problem with vehicles resetting after restart. I never get this issue, then again I worked on the script more than the last person. I will need a volunteer to test my Mission.pbo and Server.pbo (dayz.st for Chernarus). Just message me and I can let you...
  19. I

    DayZ Admin tools

    Its fine, and good luck.
  20. I

    DayZ Admin tools

    Read this
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