SUPERSANCH.
Member
Could it be that the download for the repository doesn't work? Just can't download it. WinRar replies with an error which says that the downloaded file is damaged.
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u need help integrating it in DayZ CC?keep trying but it doesn't work... tried with GUID and ID
I'm running dayzcc
Waits till the player is alive and then if the display (main display as in the game) is active. Basically if the player dies it will re-run when they come back.hello, running dayz taviana 2.0 with your tool ... its there a problem with server that run high population?
it seems that after the server has run for like 2 hours with 30-60 players i cant access the tools menu anymore.
the waiting for character to create takes pretty long time then and i see the debug monitor appearing and disappearing again.
btw what does this actually do : " waituntil {!alive player ; !isnull (finddisplay 46)}; " ?
Easy, in activate.sqf changeFound a new issue. it appears after updating my admin tools/debug to the latest menu, the normal player tools menu does not appear..i have access to the admin tools menu and the admin debug but other players have nothing. looked over the code and cant find a reason for this however I am Very very new to all of this and am probably missing something obvious.
waituntil {!alive player ; !isnull (finddisplay 46)};
if ((getPlayerUID player) in ["######","######"]) then {
sleep 30;
player addaction [("<t color=""#0074E8"">" + ("Tools Menu") +"</t>"),"admintools\Eexcute.sqf","",5,false,true,"",""];
};
waituntil {!alive player ; !isnull (finddisplay 46)};
sleep 30;
player addaction [("<t color=""#0074E8"">" + ("Tools Menu") +"</t>"),"admintools\Eexcute.sqf","",5,false,true,"",""];
Anyways, I don't know why everyone gets the problem with vehicles resetting after restart. I never get this issue, then again I worked on the script more than the last person. I will need a volunteer to test my Mission.pbo and Server.pbo (dayz.st for Chernarus). Just message me and I can let you test it.
20:29:02 File z\addons\dayz_server\system\server_cleanup.fsm, line 298: '/FSM/States/general_cleanup.init': Missing ';' at the end of line
20:29:02 Error context ,0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) !=
20:29:02 Warning Message: File z\addons\dayz_server\system\server_cleanup.fsm, line 298: '/FSM/States/general_cleanup.Sarge': '"' encountered instead of '='
20:29:02 Warning Message: Config : some input after EndOfFile.
I have that same problem maninthebox, I go in to the game, I click tools menu, nothing happens, 1min tools menu pops up again, I click it nothing happens, I hope we can figure this out. I entered my player id in to the ####s and I get the menu, it just won't open...
AdminToolsMain = compile preprocessFileLineNumbers "admintools\AdminToolsMain.sqf";
// Set Tonemapping
"Filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4];
setToneMapping "Filmic";
// Set Tonemapping
"Filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4];
setToneMapping "Filmic";
playerstats = compile preprocessFileLineNumbers "debug\playerstats.sqf";
AdminToolsMain = compile preprocessFileLineNumbers "admintools\AdminToolsMain.sqf";
Try replacing the code in Activate.sqf with this one:Anyone knows how to fix the issue, when you change skin, the menu won't pop up again? - has to restart the game to make it show again. Thanks in advance
waituntil {!alive player ; !isnull (finddisplay 46)};
if ((getPlayerUID player) in ["######","######"]) then {
sleep 30;
atMenuGl = player addaction [("<t color=""#0074E8"">" + ("Tools Menu") +"</t>"),"admintools\Eexcute.sqf","",5,false,true,"",""];
};
[dayz_playerUID,dayz_characterID,'Camo1_DZ'] spawn player_humanityMorph;
sleep 5;
waituntil {!isnull (finddisplay 46)};
If !isNil(atMenuGl) then {
player removeAction atMenuGl;
atMenuGl = player addaction [("<t color=""#0074E8"">" + ("Tools Menu") +"</t>"),"admintools\Eexcute.sqf","",5,false,true,"",""];
};
Try replacing the code in Activate.sqf with this one:
And add these "waituntil" and "if" statements to all your skin script files:Code:waituntil {!alive player ; !isnull (finddisplay 46)}; if ((getPlayerUID player) in ["######","######"]) then { sleep 30; atMenuGl = player addaction [("<t color=""#0074E8"">" + ("Tools Menu") +"</t>"),"admintools\Eexcute.sqf","",5,false,true,"",""]; };
I havent tested it yet, but u can give it a try.[/code]Code:[dayz_playerUID,dayz_characterID,'Camo1_DZ'] spawn player_humanityMorph; sleep 5; waituntil {!isnull (finddisplay 46)}; If !isNil(atMenuGl) then { player removeAction atMenuGl; atMenuGl = player addaction [("<t color=""#0074E8"">" + ("Tools Menu") +"</t>"),"admintools\Eexcute.sqf","",5,false,true,"",""]; };