Have you applied the fix to SMFinder.sqf in the 'Major' and 'Minor' folders?
Original files:
if(isNil {ReAccur}) then { ReAccur = ["SM3","SM4","SM5","SM6"];};
Change to:
if(isNil {ReAccur}) then { ReAccur = ["SM1","SM2","SM3","SM4","SM5","SM6"];};
Hey Matt thanks for the reply. Looking back, someone had suggested this a little while ago and a clanmate brought it up again today:
class Groups
{
items=2;
class Item0
{
side="WEST";
class Vehicles
{
items=100;
class Item0
{
position[]={-18709.713,379.10086,25923.943};
azimut=-17.0839...
http://www.armaholic.com/page.php?id=18524
Was playing around with this and it seems to work great in the editor. Install instructions are relatively clear but there's one step I'm unsure of:
Add the following line to the "init" field of each playable & non-playable "friendly" unit:
null =...
The barracks that you added - open the sqf file your edits are in, and do a search for your barracks entries. If the classname starts with 'MAP' --> change that to 'LAND'.
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