Hey guys,
So I've managed to set up a local test server. Starts up ok and I can load in just fine. However, when I take a few steps, the server disconnects me and I can get back to the lobby.
local RTP:
"[NAC AII CLIENT] :: AII client INIT."
"DEBUG: loadscreen guard started."...
Could even flush your settings, so no need to restart your router :p But most hackers are scriptkiddies and not interested enough to do this. They see they get banned/are banned and move on to the next server
Sorry but 17 pages is a bit too much to wade through. Anyone got this working on 1.7.7.x code? I'm running namalsk and would love to add this. Maybe I placed it wrong though, not sure..
If somebody could take a look? http://pastebin.com/GKjzKMV7
DZAI etc don't use UPSOM. Sarge AI does, it makes a world of difference. Where DZAI and others just lounge about the objective or spot, sarge will send out patrols, haul up inside a house etc etc
did some tinkering, got pretty fun results.
The weird talking zeds are herplederplezeds from namalsk.
I tried it with the regular zed skinds, too, same results. They attack AI and people, aswell as other zeds.
sorry for the crappy quality
However, the zeds keep on spawning, in great numbers...
Well, I got it working this way:
Remove all weapons from DZAI, and force them to use zombie skins. Rest is pretty straight forward. It's just the permanent respawn I havent fixed yet, nor have looked into. So any help would be appreciated.
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