Search results

  1. A

    blown up vehicles respawn where they blow up at

    Vehicles will blow up under other circumstances. Have had motorbikes blow up on me for removing the fuel tank. Have you confirmed the removal of the broken vehicles by querying the database before a restart ?
  2. A

    [Resources] - DayZ Epoch Additions

    House and tower lights working. Tested and confirmed. Street lights also work but am working on the mod to re enable the streetlamps and to take control over them from arma and then add light bulbs in, time permitting..
  3. A

    Epoch Custom Loadouts

    Try this: http://dayzepoch.com/forum/index.php?/topic/672-testing-custom-loadouts/?hl=%2Bcustom+%2Bloadout Seems to be working on latest version..
  4. A

    Editing problems

    Is the prefix being set ? Look in options on binpbo.. Not at pc but a search will find the correct prefix. Essentially the path to /z/dayz_server/...etc.
  5. A

    dayZ Street Lights

    What time is it on the server ? Lights are set, by default to start at 19:00. I have rewritten some of this for the forum shuffle and used, for the streetlights, the Taviana version. Shouldn't stop it from working though.. There is a section at the top of street lights that needs editing...
  6. A

    Utes ?

    Am setting up a Utes server for an upcoming LAN event. Looking at search results am I to understand that anything over 1.7.5.1 isn't supported ? Am getting missing files specified in description.ext: \z\addons\dayz_code\compile\player_onPause.sqf and \z\addons\dayz_code\gui\dayz_logo_ca.paa...
  7. A

    dayZ Street Lights

    No probs. Always better to filter than log, or the log files fill up. Have noticed, with Street Lights, when logging they can grow to some silly sizes due to the public variable..
  8. A

    dayZ Street Lights

    Add !"lights\street_lights.sqf" to the end of both lines in your scripts.txt. That should filter out the full path to the .sqf file that is running the street lights..
  9. A

    dayZ Illuminant Tower Lighting (Power Generator Option)

    It is: Land_Ind_IlluminantTower
  10. A

    dayZ Illuminant Tower Lighting

    Yet another lights thread :cool: This one has the option to require a nearby Power Generator. You will need some additional base building or to add a generator in manually, on your server, as I haven't included the means to build the power generator. Without this option all the tower lights are...
  11. A

    dayZ Street Lights

    >> dayZ Streetlights << ------------------------------------------------------------------------------------ INSTALLATION First off is the file that holds all of the positions of each street light. There are two ways to apply this: You can package this file into the...
  12. A

    dayZ Street Lights

    I am happy to help you run the mapping code against a Fallujah installation and then convert the log to the required file to support the street light system.. Do you have a test server running the map ? I just don't have the time at the moment to get the other maps running. I have an Epoch...
  13. A

    DDoS Attack against opendayz.net

    There are many bots out there with spidering ability. Game servers and related website are bound to be targets as most hosts don't really care about security.. I just signed up a VPS and it was delivered with firewall off and all windows services on, including file n print sharing. Bot...
  14. A

    blown up vehicles respawn where they blow up at

    Can you check the database with your hosts. I would suspect the table, that contains the vehicles, is not getting cleaned out properly. If a vehicle is moved then destroyed and then respawns, in the same spot it was destroyed in, it has to have an entry in the db to re spawn there after the...
  15. A

    blown up vehicles respawn where they blow up at

    I had a similar issue when spawning a banned apache on my server. After crashing one it would reappear at the point I spawned it. Often on fire and never able to get in it, though the option was available. Is the server doing a proper shutdown and restart or are you restarting the mission from...
  16. A

    dayZ House LIghts

    dayZ House, Building and Custom Object Lights. I really like the idea of having some lighting, personally I think it adds to the 'atmosfear'.. This script will light up buildings with customisable light levels and colours.. It also creates an ambient light source that lights the...
  17. A

    Working House Lighting

    Bit of info. ? relevant .rpt entries would help..
  18. A

    dayZ Illuminant Tower Lighting (Power Generator Option)

    Normally you will find a file called sxripts.txt in the Battleeye which is in your server config file. For example, mine is in: C:\arma2\dayz_1.chernarus\BattlEye\.. Some hosts restrict access to some files and have different methods to access them. The start of my scripts.txt looks like this...
  19. A

    dayZ Illuminant Tower Lighting (Power Generator Option)

    Battleye is the scripts file. Yes you can set a generator requirement.. is all explained in the first post. Have a read and let me know if you get stuck..
  20. A

    Epoch Custom Loadouts

    It would require a fair bit of programming, was thinking to edit an sqf file, for referencing the players UIDs. This could be updated from a restarter application inbetween restarts (when the files are unlocked). User data could be transferred from the database this way. I edit my config file...
Back
Top