//does this load them into vehicles too i seen this somewhere?
// Load_act.sqf
// JULY 2010 - norrin
private ["_args","_dragger","_vcl","_victim"];
player removeAction s_player_load_in; // removing stop escort
_args = _this select 3;
_dragger = _args select 0;
_vcl = _args select 1;
_victim =...
Ok i found the most updated @Dayz_Epoch: http://prntscr.com/40h8vk 1.7 mb in size version 1.0.5.1
the only problem im having is finding the @DayzOrigins server file i have one 1.7.8.5 from dayzcommander but its 2.34 gb is that the right one? if so would take me like 2 days to upload it to my...
with option to delete road directly under you admin use only of coarse kind of like a brick layer hope you get the idea
would be great if somebody could make this or suggest it to their admin tool/antihack provider infis... etc
To save people some time here are pre made waypoints the bus starts at balota loops around the map counterclockwise back down towards kamenka and to balot again
http://prntscr.com/2z4fi0
Edit this in your
init_bus.sqf:
axeBusUnit = objNull;
_axeBusGroup = createGroup CIVILIAN...
For //nearby survivors in the player_axeBus.sqf ive added pretty much every skin in epoch but when i stand on the road and wait for the bus it does not stop just plows right through me
//Nearby Survivors
_survivors = (position _x) nearEntities [
["Survivor1_DZ",
"Survivor2_DZ"...
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