Thanks for the advice. I went through my RPT logs and found a few interesting entries:
String STR_MOD_LAUNCHER_ACTION not found
Item str_action_fire_inflame listed twice
Item str_action_fire_put_down listed twice
Item str_usract_watch_toggle listed twice
Item str_usract_watch listed twice
Item...
Ok, that's what I figured. Thank you.
Everything is basically working as intended with Sarge AI and DayZ Mission System installed together. None of the typical errors due to oversight. I just have this gear-not-saving/vehicles resetting issue that won't go away. Sarge AI alone doesn't cause me...
Hey, thanks for responding. In server_updateObject.sqf, do I also need to change "Mission" to "Sarge" in this line?:
if (_object getVariable "Mission" == 1) exitWith {};
Other than that, I have followed the destructions on GitHub as closely as I possibly could. This addon is one of my...
Ok, never mind. This actually did not solve either problem. I was mistaken in my last post. I'm actually able to dupe items in my tent now. I have already applied the 1.7.7.1 fix that is supposed to stop tent duping, so that isn't the issue. If I don't use the Missions addon, this doesn't...
I commented out the above code and my tents now save gear. Need to do some more testing, but as of now I'm assuming that this solved the resetting vehicles, as well. Nice. Thanks for that!
Hey, great addon. Nice work. The missions work as intended for me.
I'm having an issue, though. For some reason, after installing this addon, my vehicles don't save. They go back to their original spawn spot after relog and reset. Any gear placed in them poofs, as well.
Also, any gear placed...
Wait! Is it possible to call to an ogg file with the sound of an explosion whenever the explosion is initiated? What might that line of code look like? I'm guessing it would go somewhere in here:
//start bombing
_pos2 = [getPosATL _siren];
While {_seconds > 1} do {
_sound = createVehicle...
Nah, that doesn't make any sense.
Someone playing on my server told me that they are able to hear the explosions, but that the explosions are not very loud. I'm still unable to hear them at all, though. This makes me very sad.
Ok, I think my problem may be that I have installed this addon to my mission pbo and without modifying the server pbo. I'm guessing that it is calling to something in the server pbo that it is not finding. Maybe?
I am also experiencing the problem of no BOOM sound when the bombs hit. I have tried allowing people to join after me and then relogging, but unfortunately this does not resolve the issue and actually no one is able to hear the explosions ever. Any ideas?
Alright, just an update:
If the first missions are completed without death, the next missions are created and then the ingame messages appear. Any consecutive completed missions without death result in the same. So, the problem seems to be that the initial missions are created as soon as the...
I should mention that I'm using 1.7.7.1 and I've followed the GitHub instructions. I'm having to overwrite a few server.pbo files as when I try to extract the server.pbo, the server has trouble reading it once repacked and uploaded. I have even tried using the $PBOPREFIX$ in the server.pbo...
Hello,
I am using the Mission System with Sarge AI, and after some fiddling, I got the two to work together. The problems I'm having are that the ingame mission messages are not displaying and after death or relogging, the mission markers no longer appear. Any ideas?
Yes, I would be interested in this as well. From what I can tell, Overwatch uses directories that are different than the one's Sarge AI uses during the usual set up. I read that Overwatch is cool because it somehow makes modding/addons more convenient. I haven't found this to be true yet.
Ok, I settled on a simple modification of "setup_functions_med.sqf" to combat the easily-infected-extremely-rare-antibiotics problem with 1.7.7.1.
I could just up the drop rate of antibiotics, but that wouldn't make me feel any better about the small amount of time the player sometimes has...
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