_this setvectorup [0,0,1];
Will work fine. I add my line by selecting the object and them editing the properties of the object. Sometimes after you move the building in the editor you'll have to go back and double click it to realign it into the ground. Also, I've noticed that even if it looks...
I run a 1.8.0.3 server through DayZ.ST hosting. I'm fairly familiar with editing my PBOs, however, every time I modify my selfactions.sqf it ends up breaking my crafting/journal function. When the 'i' key is pressed a white lines shows up instead of the normal journal. I've used the latest...
I have been toying around the the @Map files for some time now, every time I load the map it just goes back to the stock map or all the additions from the pack are missing. I have @John loaded and everything works fine. I am not sure why there is such a break down between the two. I've done...
Heya Seaweeduk,
I just recently read a post about adding/removing weapons on vehicles. You commented to someone about adding/removing weapons on the server via the server anti hack file. I have been looking everywhere on this forum for a post on how to do it in the latest DayZ vanillia 1.8+...
Here is the code I am currently using. It looks to me like I already have that line in my Tent Ignite file.
player removeAction s_player_igniteTent;
s_player_igniteTent = -1;
player playActionNow "Medic";
sleep 7;
_objectID = _ent getVariable["ObjectID","0"];
_objectUID...
Awesome! Thanks for the help Spectre! Everything is working as it should be. I only have smoke now from my tent, no fire. I've been looking through the DayZ code for the actual script that calls out the fire _sfx but I can't find it anywhere. I was going to add something like _sfx...
Thanks for the info Soul.
[x] Check. I went back and changed around my code so it points tot he correct files in my root directory/sub folders. Now I can actually see an option to 'Ignite Tent' when my server is live, however, nothing happens. :(
I seem to remember someone else having...
I ended up placing the fn_self Actions.sqf into my 'scripts' folder in my PBO and then adding an []execVM line in my init.sqf. No-Go. No option to burn down tents.
I am only on my 2nd week of learning dayZ code, and while I have some coding experience, I have never worked with the ARMA system...
Am I adding the fn_self Actions.sqf straight into my dayz_mission.pbo where my init.sqf/description.ext/mission.sqm are? Or am I adding the fn_self Actions.sqf into my script folder? Do I not need to have some sort of [] execVM code to make this run?
Also, will this work on my 1.8 server w/o...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.