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    AI Land Vehicle Movement

    Ah OK. Well it's a welcome addition and quite fun even with its quirks, so thanks for leaving it in!
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    AI Land Vehicle Movement

    I'm looking forward to the AI having the ability to re-enter their vehicles, it will make them that much more life like. It's already a bit eerie watching a pair of headlights go down the road at night as it is. Is there any chance of it being quick and/or easy to just add a timed poll as an...
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    AI Land Vehicle Movement

    Do the vehicles have a set lifetime or do they exist until killed?
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    AI Land Vehicle Movement

    I have some questions about how the AI land vehicles driving and spawn/despawn works. I'll often notice that several of the AI driven vehicles have spawned out in the woods or someplace that they can not drive out of, like a steep location. Is there a despawn timer on vehicles that don't move...
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    Epoch 1.0.3 Users - Please read.

    Version 3 works for me as well. Also the static spawn locations are spawning more than one AI unit again. Thanks!
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    Epoch 1.0.3 Users - Please read.

    Nope, version 2, I must've just missed your ver 3 post. I'll try again. :)
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    Epoch 1.0.3 Users - Please read.

    13:11:29 "Initializing DZAI version 1.8.1" 13:11:29 "[DZAI] Reading DZAI configuration file." 13:11:29 "[DZAI] DZAI Variables loaded." 13:11:29 "[DZAI] Compiling DZAI functions." 13:11:29 "[DZAI] Base classname tables loaded." 13:11:29 "DZAI Debug: Detected mod variant @DayZ_Epoch." 13:11:29...
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