I feel like there's something missing. I know the author of WAI listed the modes of 'awareness', but where do these "_behavior"-types of code link to? How does the program know how to make the AI act? I can't find anything in the WAI folders. Just because I put "SAFE" doesn't mean anything if...
Thanks for the reply, ShootingBlanks; very helpful. As soon as I try it and verify it, I will post my results.
Also, by that logic, does that mean that I can add a NEW item for 'standstill guards' in the config file?
Current Example:
/// Sets radius for AI patrols (call spawn_group)...
Or what if, instead, I changed the config file to:
/// Sets behavior of AI groups
ai_combatmode = "RED";
ai_behaviour = "COMBAT";
ai_combatmode2 = "YELLOW";
ai_behaviour2 = "COMBAT";
/// Sets behavior of AI groups
ai_combatmode3 = "BLUE";
ai_behaviour3 = "SAFE";
/// Sets behavior of AI...
Hi all,
I have just installed WAI in addition to DZAI and I love it. I am trying to find a way to have different types of behavior per AI group, and although I am not sure this is even possible, I wanted to ask this:
(I am not a coder, so bear with me if this is a stupid thought)
In the file...
No. It doesn't matter how long the vehicle stays... as soon as you try to interact with it, it will disappear shortly because it's not in the database...
Here is what I have:
//Global maximum number of active AI air vehicle patrols. Set at 0 to disable (Default: 0).
DZAI_maxHeliPatrols = 3;
//Probability to send first available AI helicopter to reinforce dynamic AI group. No effect if DZAI_maxHeliPatrols is set to...
Greetings.
I am currently running a private Epoch server on Dayz.ST.
I am running version 1.0.4.2.
I have DZAI running on version 2.1.0. and am trying to also run Sarge AI at the same time.
I know this is possible but for some reason, am getting lots of errors. Does anyone know the main...
Lonely- Have you updated to the new Release of 2.1.0? I am getting this similar error:
18:06:51 "EPOCH EVENTS INIT"
18:06:51 Error in expression < (getNumber (configFile >> "CfgWeapons" >> _weaponItem >> "type"));
call {
if (_>
18:06:51 Error position: <>> _weaponItem >> "type"));
call {
if...
You can setup DZAI to do the same thing. The AI will always be hostile to players, yes, but they will also battle each other.
In terms of realism, I can watch Sarge AI patrols just walk blindly across a field and know that they are AI. DZAI actually look like players when they move and use...
The last few days I have been perusing the forums seeking answers for DZAI issues. I'm going to delete my previous comment about Buttface's attitude as I have seen mostly helpful posts and my mind has changed. Buttface, I do apologize for judging you so quickly as well as being a straight-up...
Hi Styxx, after I posted this, I started talking to someone about the whole process but had more difficulty. I ended up switching to DZAI and OMG am I glad I did. I was always afraid of having to relearn everything and not have the customization that i was used to. Lo and behold, I decided to...
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