I still can't figure this out, if anyone could check my files and try to help me fix it.
https://www.dropbox.com/s/gbutt5zvtw6wt6r/Mission%20Files.zip
This includes my dayz_server.pbo and my mission.pbo
Using the 1.0.3.1 verison and will give it a try.
Edit:
I tried to remove it from the Init.sqf and nothing changed, still can't teleport or untow cars.
So I installed ai missions and it works and everything, when we complete the mission there is no ammo crates but the cars do spawn. Im thinking its something to to due with the BattleEye Filter, so is there there a way to fix or help this problem im having.
Thanks.
Hey recently on my server I added Blue's Admin tools and a tow/lift script. I would like to be able to teleport to help players but the anti teleport keeps taking me back the the orginal spot same as untowing a car. Is there anyway i could disable it and i know it will allow scripters to...
So I got Ai Missions installed and also got Sarge AI. I changed the lines in the pbo. Like the ServerClean up and updateObject.
So the problem i have is that in an Ai Mission if you get in one of the cars it blows up.
In the cleanup fsm you change a line in kill a hacker to this
if(vehicle...
Still having issuses,
So I did what Vampire said and it doesnt work, so i made a new one .
Here is my new buildings its called newbase.sqf and located at builds/newbase.sqf
http://pastebin.com/Eq7C7rgY
Here is my Init file to see if I messed up anything here
http://pastebin.com/e2KY9MCs...
So My friend would like custom buildings at like airfields and stuff. I was using Jon Editor to add in the buildings like stores, barracks, etc.
I'm fairly new to Day Z Epoch servers and Day Z servers in general.
When i finished i put the file (sqf) in a folder in MP Mission call Buildings...
So I made my own private server for me and some friends to play, and i would like some AI missions to play with (http://opendayz.net/threads/release-dayzchernarus-mission-system.12169/).
So im in my pbo folder and added the Mission file into it.
The next step is to find
fn_bases = compile...
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