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    Vehicles via Mission file with rmod explode fix?

    Go back into the editor and check the vehicle, make sure the vehicle lock is set to Default or Unlocked. - The problem you are having might be as simple as changing that. - If its set to default, change it to unlocked for the hell of it. Also another problem with vehicles depends on faction...
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    [Help] Map Edited Vehicles Disappear

    Well, haven't yet made much progress, I added some info to the main post. - Wanted people to better understand what I am trying to do. I don't need the vehicles to persist or save after restarts, I just want them to stop disappearing during gameplay. After restart it's fine that they go back...
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    [Help] Map Edited Vehicles Disappear

    Yeah, I know that it has something to do with not being in the DB. The Arma2Server RPT Error is 23:48:32 "Deleting object Mi17_Civilian with invalid ID at pos [12050.6,12674.2,-0.0540009]" So I need to find which file is deleting them or find a way to give them a valid ID.
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    [Help] Map Edited Vehicles Disappear

    Update: Fixed it, was looking at wrong file. - If anyone needs help with this just toss a post here and i'll help Problem: Vehicles spawned through map editor disappear when I enter them, to be more specific they are also AI driven. Update More Info: I don't need it to persist AFTER...
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    Vehicles via Mission file with rmod explode fix?

    Think I may have it solved, give me like half an hour to make a phone call, take a short break and then I'm going to toss it up and check it out.
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    Vehicles via Mission file with rmod explode fix?

    Looking into it now also, the problem is that the vehicles disappear when you try to get in them correct? I'm going to have a closer look at the server_cleanup and see if I can figure out what's causing this, I am having the same problem. - Haven't noticed till now though and I know it's...
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    Vehicles via Mission file with rmod explode fix?

    Greetings, You can do this by unpacking dayz_server.pbo and find "Killing a hacker" in your server_cleanup.fsm and making the necessary changes, its found in the system folder of your dayz_server pbo. I will attach a txt copy of the server_cleanup.fsm with the changes already made so you...
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    Zombie AI VS NPC AI semi working

    I'm currently being hosted through Dayz.st and they don't give access or allow change to dayz_code, is it at all possible to run player_spawnCheck.sqf through the mission file?
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    Dogs and anomalies addin scripts

    Sounds great, was just getting ready to add dogs.
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    Zombie AI VS NPC AI semi working

    Does this mean there is a way to make it so the AI will kill the zombies?, but the loot rights won't exist? Without additional addons? I wouldn't care if the loot persisted or not personally, for my current needs. <_<; Also I was looking for a method to entirely remove the zombies, because I...
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    [Rmod] NPC Patrol Script?

    Nice, looks great. Do you know where I can get a script that restricts access to a spawned deployable, to only be useable by the person that spawned it. Or perhaps something where I can assign access to a door or object through GUID Or if neither of these can be done, is it possible at all...
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    [Rmod] NPC Patrol Script?

    Thanks for the responses everyone, this sounds amazing^ - I'm guessing it will take a little work to come up with something similar, but for now going to jump right into it sometime today then I'll get back to this thread if I seem to be having any problems. I'll go ahead and edit in some...
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    [Rmod] NPC Patrol Script?

    I've looked around a while now, haven't been able to find it. I'm sure i'm looking in the wrong places What i'm basically looking for involves NPC"s - Patrolling to specific markers - Killing other survivors - Killing zombies And if possible at all, can NPC's steal vehicles?
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    Low Loot Tables

    Someone found a way around it over on another forum, and I have been messing with the code sometime now and I just now put it on the server. I did some crazy things, i don't want to spam this thread with the big code just yet, I have to make sure it even worked. - It was for an earlier version...
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    Low Loot Tables

    I'm also considering making everything spawn only once on server start, and running the restart every 6+ hours for low pop , every 3 for eventual peaking The overall goal for these changes are to make survival alot less forgiving. Far as medical loot goes i'm going to attempt to change it so...
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    Low Loot Tables

    Shibdib what's your goal? If it's the same as mine I can distribute the code and instructions, (and credit for all sources) when I finish tweaking it. - Doesn't seem like it will take much really since its pretty much all done mostly by others.
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    Low Loot Tables

    I found some coding over on Tunngle and people confirming there are ways to work around this. - And have the spawn_Loot sqf loaded through init in the missions folder. I'm going to attempt editing it to my liking, it doesn't do EXACTLY what I stated above, but tweaking it enough will allow me...
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    Low Loot Tables

    Greetings, I have looked around for some time now to figure out a proper way to do this. - What i'm trying to do is adjust the loot drop rate for all items, and even remove certain items from appearing at all. Stopping items from appearing should be easy, what I probably need help with is...
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    Map Marker - Invisible Players?

    Greetings Many people on my server enjoy the ability to see themselves on the map, however it is a feature not worth being able to be seen by the other players, and identify vehicles and other things you don't even know are there? (I mean really..? what a joke) I haven't figured out a way to...
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