Xyberviri
Valued Member!
so.... i wanted to see if i could keep loot rights and all and make npc's attack zombies and well i did... they kinda attack back if you get close enough otherwise they run like crazy and then protest at their spawn until they crash the server..
ah man i had a good one, this requires rmod to work, there is a test base at stary in the feild north of it. go there and you can go to the sat phone on the heli pad and then recruit npc units, those units will then slaughter all the zombies they see...
ah man this is great, this is the perfect basis to throwing away dayz ai and doing maybe a horde ai with groups and stuff.
the issue is a groups are limited to 149 before they dont create anymore however that isn't the cased here, my rpt log is almost 2mb with group deletion being 99% of the log. its cause i left it some diag uncommented.
at no point in time was there more than 40 zeds around me they stayed at the spawn eventually, i went out with my npc buddies and started harassing them.
this is very buggy code, im thinking its better to just throw away the spawn conditions for the zeds and just create map triggers with DAC, however the issue of zeds attacking is still present.
tomorrow im gonna work on looking at the suicide bomber scripts and see if i can use some of that to make zeds fearless, i belive i need to set the behavior since i converted them to full blow units, the nice thing is they clip stuff now.
ah man i had a good one, this requires rmod to work, there is a test base at stary in the feild north of it. go there and you can go to the sat phone on the heli pad and then recruit npc units, those units will then slaughter all the zombies they see...
ah man this is great, this is the perfect basis to throwing away dayz ai and doing maybe a horde ai with groups and stuff.
the issue is a groups are limited to 149 before they dont create anymore however that isn't the cased here, my rpt log is almost 2mb with group deletion being 99% of the log. its cause i left it some diag uncommented.
at no point in time was there more than 40 zeds around me they stayed at the spawn eventually, i went out with my npc buddies and started harassing them.
this is very buggy code, im thinking its better to just throw away the spawn conditions for the zeds and just create map triggers with DAC, however the issue of zeds attacking is still present.
tomorrow im gonna work on looking at the suicide bomber scripts and see if i can use some of that to make zeds fearless, i belive i need to set the behavior since i converted them to full blow units, the nice thing is they clip stuff now.