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    [RELEASE] Sector C

    Chris, I still use this about twice a year.
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    Overpochins base building

    [SOLVED] Just to let everyone know, I was able to get the houses to stay after restart. Thank you l1nkrx7 could have not done it without you.
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    FallingSheep would you be interested in getting paid to fix the Origins House Script? If so let...

    FallingSheep would you be interested in getting paid to fix the Origins House Script? If so let me know what you want. I have tried to fix it but not working correctly. I posted a video to show what is going on. I know you said FU to Epoch, but I like you :)
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    Overpochins base building

    If its not a problem, can you send me a zip file you offered? I can get the level 1 to stay, but when I set the next box it only gives me the option to build a level 1 and it will let me. Made a video, just click the link.
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    Overpochins base building

    What are you using to build the houses?
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    Overpochins base building

    l1nkrx7 Thank you
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    Overpochins base building

    See above post
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    Overpochins base building

    Thank you. Couple questions, where in the fn_selfActions.sqf did you put the fn_selfActions part? Is this all that you used to get it to work or did you use some of what Fallingsheep posted? Just want to make sure we are on the same page.
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    Overpochins base building

    I would love to get my working. I dont care about the storage because you can set at less 6 safe in each houses which is more then the org 500 storage
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    Origins vehicles BIG MOD ORIGINS SIGNS

    That's a thought.
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    Origins vehicles BIG MOD ORIGINS SIGNS

    Hello, I have set up an 1.0.6.2 overpochens tavi server. Still working on trying to fix houses. Had to take a break from that. So I was wondering if anyone knows how to remove the big MOD ORIGINS sign on the back of some of the vehicles in 1.7.9.5 or can point me in the right direction?
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    Hello, I have set up an 1.0.6.2 overpochens tavi server. Still working on trying to fix houses...

    Hello, I have set up an 1.0.6.2 overpochens tavi server. Still working on trying to fix houses. Had to take a break from that. So I was wondering if you know how to remove the big MOD ORIGINS sign on the back of some of the vehicles in 1.7.9.5 or can point me in the right direction?
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    Overpochins base building

    UPDATE: Installed fresh server again, origins1795, epoch1062 only. No mods. When I go up to the box, I scroll on it and it says: Build Heroes - Large Shed (Level 1). Under that is says Build Small Garage. Under that it says Gear. Under that, it says Remove Wooden Crate. When I click on the...
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    Overpochins base building

    installed fresh server, no mods. what do I need to install to place the house and what are you using to do it with?
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    Overpochins base building

    Im running 1.0.6.2 VG, suicide, key master, spawn, service points, bury actions, take Clothes, and locate vehicle Will do a clean setup tomorrow
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    Overpochins base building

    Thank you, will try it and will update UPDATE: Tried it and still not saving Going to take break, back at it tomorrow
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    Overpochins base building

    One other question: do you have to make changes to the data base?
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    Overpochins base building

    Tried this and I can build a level 1, 2, and 3. After the restart, they are gone. Any thoughts? Are your houses saving to database?
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    [Support] Dayz Epoch Origins

    Does anyone have the Origins houses working on Epoch 1.0.6.1?
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    Qdoba AI City For Chernarus

    No its not that hard to do. Its just time consuming. There are videos on youtube that would help you learn the editor. I think when new admins start doing AI Static Mission, the easy thing to do is find a small town and put your AI in it. That way you use the buildings that are there and have...
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