Correct - We're starting with a completely Vanilla Map right now and will be going through various stages up to Epoch and so forth.
Good luck with your server Alex :)
Ha! Okay, thanks for clarify that Alex.
Basically we use a normal DayZ Map right now; and we're going to 'progress' through the maps and into Epoch. So the first 'Seasons' will be tougher... not much available (Very limited Guns / No Base Building / Limited Vehicles).
People are allowed to...
I'm a pretty humble person, so I'm not so much here to sing Amazing Grace about it; or say it's better than this or that... since it's been dead for the last year or so, haha. I couldn't tell your demeanor by that reply.
That's why I'm hear looking to see if there's just anyone...
Howdy All,
I'm with Vigilant Addiction; the Community and the Indie Game Studio (VAStudios).
I'm currently looking around for an Admin Partner, or two, to assist with bringing back to life an old "External Game" that I ran some years ago on ARMA 2 DayZ Maps (FactionZ). I'm not here to promote...
We're currently attempting to get this on Isla Duala; which seems to be a really old version.
We run a 'unique external game' using the maps (special events and such) so we're usually cycling through maps every 21-28 days or so. However, it's not something completely dire for us to have right...
Friendly bump - No luck yet on finding someone to help us out with this script; or curious to join our development on FactionZ (in this and other future endeavors)
If anyone is up for the challenge I'd appreciate a PM! Thanks!
I can see that this is a good idea for a few people; but we have about 35 people per-team (base) and up to 4-5 bases every Cycle in FactionZ. What that said... you can see why I can't have over a hundred of these on the map, lol.
We want it virtual so that all players just access one building...
Just a friendly bump (probably only/last time) too see if anyone out there was interesting on working with us on this project; otherwise we'll venture into the mist and hopefully come out with something to share, lol.
The map we have it working on is a @DayZLingorSkaro 2.3.1 version. This is the one Skaro did prior to @HuntingGrounds (or maybe used as a base)
It does have/run of 1.7.7.1 (at least per its loadscreen)
I haven't seen much information about this idea/direction toward Vehicles; just a few mentions here and there, so I was hoping to refresh it with the community here perhaps? Maybe someone can point me in the right direction; or do some joint-work with on it...
We're looking for a 'virtual'...
I do know/understand that I believe a few Mods out there have this built into their design, with like combination safes; but as I mentioned in my other thread(s) I really am pretty bad when it comes to identifying and writing the scripting for a particular 'item'.
I'm looking to add in the...
I've been poking around the concept of trying to get players on one of our particular servers to spawn back at their bases; either through assigning their UID or just their name, since we require people that play on this server to play with a [tag] in front of their name.
I think I've noted...
Yea, I was having a convo with Thevisad regarding it yesterday and gave me the updates regarding the HiveDLL - I tried about three different hive DLL's; including the one there.
I'm building --with-lingorkillmsgs --with-invcust however, the time we did get it to work was without Kill Messages...
Well, I got it to work without kill messages or anything else it seems. It's kinda late so I'm sure WTF is going on anymore... been editing the hell out of this just to get that to work once.
Saved a backup of the dayz_server.pbo that worked... I'll check on it more in the morning.
20:00:20 "LOGIN LOADED: B 1-1-A:1 (LootZombie) REMOTE Type: Survivor1_DZ"
20:00:20 "Adding MPHit EH for B 1-1-B:1 (LootZombie) REMOTE"
20:00:22 "z\addons\dayz_server\compile\server_playerSetup.sqf: Error, failed to find a suitable spawn spot for player. area:[973.741,5599.34,0]"
20:00:29 "ERROR...
Still spawning in the Sea -
19:47:04 Error 0 elements provided, 3 expected
19:47:04 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 200
19:47:04 Error in expression <(count _position >= 2)
AND {(_position distance _mkr < 1400)}) then {
_positio>
19:47:04 Error position...
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