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  1. Strikes

    Looking for Admin/Script Assist Partner

    Correct - We're starting with a completely Vanilla Map right now and will be going through various stages up to Epoch and so forth. Good luck with your server Alex :)
  2. Strikes

    Looking for Admin/Script Assist Partner

    Ha! Okay, thanks for clarify that Alex. Basically we use a normal DayZ Map right now; and we're going to 'progress' through the maps and into Epoch. So the first 'Seasons' will be tougher... not much available (Very limited Guns / No Base Building / Limited Vehicles). People are allowed to...
  3. Strikes

    Looking for Admin/Script Assist Partner

    I'm a pretty humble person, so I'm not so much here to sing Amazing Grace about it; or say it's better than this or that... since it's been dead for the last year or so, haha. I couldn't tell your demeanor by that reply. That's why I'm hear looking to see if there's just anyone...
  4. Strikes

    Looking for Admin/Script Assist Partner

    Howdy All, I'm with Vigilant Addiction; the Community and the Indie Game Studio (VAStudios). I'm currently looking around for an Admin Partner, or two, to assist with bringing back to life an old "External Game" that I ran some years ago on ARMA 2 DayZ Maps (FactionZ). I'm not here to promote...
  5. Strikes

    Kill messages 1.8.2?

    We're currently attempting to get this on Isla Duala; which seems to be a really old version. We run a 'unique external game' using the maps (special events and such) so we're usually cycling through maps every 21-28 days or so. However, it's not something completely dire for us to have right...
  6. Strikes

    Kill messages 1.8.2?

    Was curious if anyone had cleaned this up for an install from scratch? Gave it a try and had no luck; might have missed something, hard to tell.
  7. Strikes

    Personal Garages

    Friendly bump - No luck yet on finding someone to help us out with this script; or curious to join our development on FactionZ (in this and other future endeavors) If anyone is up for the challenge I'd appreciate a PM! Thanks!
  8. Strikes

    Personal Garages

    I can see that this is a good idea for a few people; but we have about 35 people per-team (base) and up to 4-5 bases every Cycle in FactionZ. What that said... you can see why I can't have over a hundred of these on the map, lol. We want it virtual so that all players just access one building...
  9. Strikes

    Personal Garages

    Just a friendly bump (probably only/last time) too see if anyone out there was interesting on working with us on this project; otherwise we'll venture into the mist and hopefully come out with something to share, lol.
  10. Strikes

    Spawning to Specific Location; based upon UID/Name

    The map we have it working on is a @DayZLingorSkaro 2.3.1 version. This is the one Skaro did prior to @HuntingGrounds (or maybe used as a base) It does have/run of 1.7.7.1 (at least per its loadscreen)
  11. Strikes

    Spawning to Specific Location; based upon UID/Name

    Worked perfectly for us - Thank you so much for the point in the right direction and to Matt L for the updated text/code! :D
  12. Strikes

    Personal Garages

    I haven't seen much information about this idea/direction toward Vehicles; just a few mentions here and there, so I was hoping to refresh it with the community here perhaps? Maybe someone can point me in the right direction; or do some joint-work with on it... We're looking for a 'virtual'...
  13. Strikes

    Spawn Private/Personal Storage

    I do know/understand that I believe a few Mods out there have this built into their design, with like combination safes; but as I mentioned in my other thread(s) I really am pretty bad when it comes to identifying and writing the scripting for a particular 'item'. I'm looking to add in the...
  14. Strikes

    Spawning to Specific Location; based upon UID/Name

    Thanks for the info! I'll be giving this a shot tonight and if I run into any issues I'll check back.
  15. Strikes

    Spawning to Specific Location; based upon UID/Name

    I've been poking around the concept of trying to get players on one of our particular servers to spawn back at their bases; either through assigning their UID or just their name, since we require people that play on this server to play with a [tag] in front of their name. I think I've noted...
  16. Strikes

    Worldpsace coordinates blank with new spawn

    Yea, I was having a convo with Thevisad regarding it yesterday and gave me the updates regarding the HiveDLL - I tried about three different hive DLL's; including the one there. I'm building --with-lingorkillmsgs --with-invcust however, the time we did get it to work was without Kill Messages...
  17. Strikes

    Worldpsace coordinates blank with new spawn

    Well, I got it to work without kill messages or anything else it seems. It's kinda late so I'm sure WTF is going on anymore... been editing the hell out of this just to get that to work once. Saved a backup of the dayz_server.pbo that worked... I'll check on it more in the morning.
  18. Strikes

    Worldpsace coordinates blank with new spawn

    Well, at a dead end. Made so many edit attempts to get out of the sea, lol. Anyone have a working pbo to share?
  19. Strikes

    Worldpsace coordinates blank with new spawn

    20:00:20 "LOGIN LOADED: B 1-1-A:1 (LootZombie) REMOTE Type: Survivor1_DZ" 20:00:20 "Adding MPHit EH for B 1-1-B:1 (LootZombie) REMOTE" 20:00:22 "z\addons\dayz_server\compile\server_playerSetup.sqf: Error, failed to find a suitable spawn spot for player. area:[973.741,5599.34,0]" 20:00:29 "ERROR...
  20. Strikes

    Worldpsace coordinates blank with new spawn

    Still spawning in the Sea - 19:47:04 Error 0 elements provided, 3 expected 19:47:04 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 200 19:47:04 Error in expression <(count _position >= 2) AND {(_position distance _mkr < 1400)}) then { _positio> 19:47:04 Error position...
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