Well it should work because I'm using Icewindo's STALKER Units, which you're able to load in the editor. Also, how would I run that script in multiplayer so that I can see if the skin works? I logged in as admin but I can't find a way to run the script.
EDIT: Well, I tried it with Fred's...
I got it working. However, it doesn't seem to work with custom skins, even with the skins installed client side and server side, when I select a class that uses a modded skin it just returns me to the class selection menu. No error in the .RPT file. Is ESS not compatible with custom skins?
I'm a 3D modeler and I'm wondering if anyone is working on a post-apocalyptic (post-nuclear style or zombie apocalypse) mod for ArmA III and could use a 3D modeler? I model props, not characters.
For some reason the addon isn't even executing for me, even though I followed the instructions on the installation page. Not sure what the problem is since the .rpt file isn't throwing out any errors either. Seriously, this is what it looks like: http://pastebin.com/KdAVxAxe
I don't understand...
I want to make zombies only walk, never run. I also want to make them do more damage and increase their spawns to balance it out. I'm doing this because I'm hosting a roleplaying server and I want the zombies to have some consistency. Right now they run and then walk when they enter some sort of...
I'm creating a S.T.A.L.K.E.R. themed roleplaying server using the S.T.A.L.K.E.R. mod for ArmA II, but I'd like to use the double barreled shotgun from DayZ as a starting weapon. I'd also like to try and use the loot spawning system if I can. Is this allowed or no? If it's not that's okay, but I...
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