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    [Resolved] The hidden secrets of Vilayer.com

    It's ok JB I still love u;)
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    uheuheuheuhuheuhe

    uheuheuheuhuheuhe
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    Any good overwatch antihacks?

    Bro..that's my line :D original creator ftw
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    [FIX] Seagul / CreateVehicle Restriction / Bird

    You offered 1 log for only a very short interval of time with no repeating trials and you call it "evidence"? Have 2 server of same spec and location and then put them on 2 different intervals along with a third machine at default settings. Then run those machines for 2 or 3 months and after...
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    [FIX] Seagul / CreateVehicle Restriction / Bird

    More of a placbo than a workaround. But if you really want a workaround then here is a hint: look at what Origins did to their Login :)
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    [FIX] Seagul / CreateVehicle Restriction / Bird

    So...you agree with me that the code in OP doesn't fix seagulls .............?
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    [FIX] Seagul / CreateVehicle Restriction / Bird

    10 min and 2 min interval sleep for the code posted in the OP?
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    [FIX] Seagul / CreateVehicle Restriction / Bird

    ... We already went over this: Your code, with 300 sleep, get called even more rare than the (same) code in server_cleanup.fsm. As for what you are experiencing right now, there is a medical term for this <-. In other words, I doubt your server got seagulls EVERYTIME even before you put in...
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    [FIX] Seagul / CreateVehicle Restriction / Bird

    Bro..Think about it. You are using the SAME code from server_cleanup.fsm. But you are arguing for some reason the code in server_cleanup.fsm doesn't work and yours does? Like...really? And no, the "fix" doesn't work because I tried it on many servers long ago and it doesn't help. :cool:
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    [FIX] Seagul / CreateVehicle Restriction / Bird

    If your server is under heavy load, then adding more code to it won't really help. And also, as for your point of the code running at longer and longer intervals, the same applies for YOUR code also (since you are running it on the server. So under heavy load your server will prolly run the...
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    [FIX] Seagul / CreateVehicle Restriction / Bird

    ....... first of all, the group clean up in server_cleanup.fsm is like around every 1 to 10 seconds, which is much less than your 300 seconds: while {true} do { { if (count units _x==0) then { deleteGroup _x; //diag_log ("CUSTOM: GROUP CLEANUP"); }; } forEach allGroups; sleep 300; // run...
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    GPS Video On Start - Tutorial + Pictures

    you can play full screen vid pretty much the same way also
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    [FIX] Seagul / CreateVehicle Restriction / Bird

    bro, this is pointless: your server cleanup fsm already does this: class general_cleanup { name = "general_cleanup"; init = /*%FSM<STATEINIT""">*/"//Clean groups" \n "{" \n " //diag_log (""CLEANUP: CHECKING GROUP WITH "" + str(count units _x) + ""...
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    [Tutorial] Custom Loot Tables and Adjusting Spawn Rates

    This is got to be the longest guide on opendayz
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    100% Custom Loot tables - v1.7.7

    Pretty sure this doesn't work (CfgBuildingLoot class does not get overwritten) Think you forgot to change configFile to missionConfigFile in your init_loot.sqf (and your other files too)
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    Is there a way to remove player-name from the inventory screen?

    add this to the bottom of your mpmission init.sqf: [] spawn { while {true} do { waitUntil{!isNull finddisplay 106}; ctrlSetText [101, "hi hi"]; waitUntil{isNull finddisplay 106}; }; };
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    DayZ 1.7.7 Cannot loot backpack due to anti-dupe

    paste this at the end of your init.sqf (mpmission) if (!isDedicated) then { while {true} do { //hint str(typeof player); { if ( (typeof(_x) isKindOf "Bag_Base_EP1") and (_x getVariable ["Dupe", true]) ) then { _name = getText...
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    Kill Messages - Help removing who killed who

    apparently hint causes problems with debug monitors so..... poop
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    Kill Messages - Help removing who killed who

    lol you guys just use titletext instead of globalchat
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    Custom music while loading screen?

    I told you to go look at how they did it I didn't tell you to steal their music and mpmission rofl silly OpenDayz :)
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