I got it to work. On epochmod he says the link he has there is good with WAI 2.1. So i bmp just recopied his stuff. Lower version of DZAI, but oh well, at lest it works now.
Thanks for the help.
I got that error off the live web console. No other errors. It happens just after WAI initializes.
I will post the script when i get home...ive been messing with it since i got it trying to chase error with all the worldspace coords and other things in the op.
It is the standard code that came with th WAI 2.1. Im at work, but last night when i looked at it, it look like that. It only came up after trying to adjust the code for this city to spawn right.
Any idea what this means?
2:41:40 Error in expression <= time;
_unarmed = false;
if(_aitype == "Hero") then {
_unitGroup = createGro>
22:41:40 Error position: <== "Hero") then {
_unitGroup = createGro>
22:41:40 Error Generic error in expression
22:41:40 File...
Thanks... I'm pretty sure they are all supposed to spawn in certain spots though.. but I might be wrong. I can't tell what you changed, it looks like you just copied the last line, changed the 7 to a 4 and easy to random.
This all might be a moot point... I was building a new server after the...
well there wasn't en error at all... nothing. Not until i remember to turn "static missions=true" on. than that error occurred. Now I have this.
http://pastebin.com/TkkYFMYq
And this error comes up
] call spawn_group;
>
18:08:53 Error position: <] call spawn_group;
>
18:08:53 Error...
The rpt log didn't have any errors. I made some adjustments to the script that Geekin wrote, and than I got a "missing ; in like 47 of chenaraus.sqf" error. Don't know where to put the ";" but it also seemed to h ave an issue with the "at random" that was there.
I will test further as well.
I can't seem to get any Ai to spawn either. I already had WAI, the newest version, and I tried to follow that fix of Geekins but I didn't really understand it too much.
here is my WAI\static\chernarus.sqf
http://pastebin.com/cDQQXj92
well now I don't even get the option to take clothes on the scroll wheel.... :/
Edit, ok I got the option back, but nothing happens when I click "Take clothes" Nothing, on any body. All I did was copy and paste your code over the original take clothes script.
Hey everyone... This script works great, but there are a lot of Ai on my server that have awesome skins that no one can take. It gives the option to take clothes, but when you try it says "The FR_'blah blah specific type' is not supported by this script."
Any idea how to get all clothes...
But the #include "dzgm\defines.hpp"
line still has to be in there somewhere, if it's not above this part
class RscTitles
{
#include "dzgm\icons.hpp"
};
like it says to put in the instructions, that come with the mod, it says to put inside the class titles. I've tried it inside the class...
sorry, that error was
ErrorMessage: File mpmissions\__cur_mp.chernarus\dzgm\icons.hpp, line 14: /RscTitles/DZGMHud_Rsc/controls.Icons: Undefined base class 'w_RscStructuredText'
OK... So I tried it your way... I noticed that in your code there, at the top where you wanted me to start my code replacement, it ws missing the #include "dzgm\defines.hpp"
as called for in the instructions, if you are using the
class RscTitles
{
#include "dzgm\icons.hpp"
};
so I put that...
Thank you, But copying and pasting what you said to replace from line 154 down (removing the calls for any mods I didn't have) Left me stuck at waiting for host, and this error in the RPT
ErrorMessage: File mpmissions\__cur_mp.chernarus\description.ext, line 157: /DayZ_loadingScreen/controls/...
Hi, I have an issue. I loaded in the mod by following the directions as best as possible. ( I'm pretty new at this) It worked at first, but once I added other stuff. The ability to right click the radio went away. I used the hot key option to fix that so that we could still use the mod, but then...
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