Sorry ment to get back to youe earlier. Im not getting an error its more like the editor cant see the file in the folder iv created a mission just to make sure im putting it in the right place and removed the kh khr and dayz files from taviana and put them in tavi and still no luck.
I did just...
was using the standard set up didnt change amounts or anything for a taviana server. never really had lag before so not sure how many to reduce it by but ill look into it. everyone did enjoy it when it was working without the lag though so great work.
I know im probably asking for alot guys but would anyone be able to throw up a couple of positions for me for alternate spawns like mitrovice, Kameni, Komorovo and maybe lypestock. dont know why i cant do this I would appreciate it if possible. Thanks
Hey guys was just wondering if anyone is getting lag with the ai additions as in i have a couple of additions which seem affected like a debug monitor that fades away amd halo jumping at spawn that stops the player from pulling the chute and players not taking damage correctly. does anyone know...
Hey guys have been trying for awhile to get the spawns mission open on the arma2 oa editor and it just doesnt want to open for me what commandline could i use to open it or is there another easier way to do it. Cheers
Hey guys dont know if ye saw it but I think this is what you are looking for this works on my taviana.com server for spawns coming in falling to there deaths unless they pull the chute. http://opendayz.net/index.php?threads/halo-jumps-for-dayz.7439/
Nice one man. Quick question though has this addition got any weird stuff like not being able to do it on certain vehicles or anything like that. Otherwise good work.
hey biomisten where are you thinking of setting up the spawns on taviana i was thinking of doing them around martin but what coordinates would i need to put in to do this.
Cheers
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