Yes also Nitrado got a general issue with servers that are customized and have more than 20 people on. Iam with them since a while and our servers are good populated because we made them special with customizations but no matter how often they moved the server to "better boxes" its still very...
Most bans in there are cheaters, few are racist and very few are duping. I only post it here because someone asked me to do so. Nearly all bans have a reason so ist easy to sort. If you dont like it dont take it, simple.
Ok! Here I share the Little banlist of our United-Warriors Namalsk Server.
http://pastebin.com/YQh8v1D0
If you dont mind racism, take them out, we ban for such idiotism.
All detected weapons and items in the list have been hacked in as they are disabled on our server.
There are also a very few...
First of all thx alot for the quick reply!
I tried this but it didnt work. It only messed up the complete selfaction. (Repair/Strip-vehicles wasnt working no more, selfbloodbag and other options didnt show up no more, also did it effect the zombie and loot spawn function realy badly)
Any other idea?
Sorry for the late reply, havnt been on much lately! So you have in your sqf file "if (isServer) then {" on the top, removed all center,group and units entries and has deleted the 3 lines at the end and replaced them with }; ?
Should look like :
if (isServer) then {
_vehicle_xxxx = objNull;
if...
Have this working on dayz 1.8.0.3! But I got a question, It burns the normal old campingtents but I also got dometents on my server and want to enlarge the sript to burn both types of tents. How would i do this? What would i have to change/add?
To remove the items wich are on the Skin, take a look at this:
http://opendayz.net/threads/random-clothing-parcels.12217/
, do all the steps he mentioned to remove stuff , works greate.
The code is still fine, only on my 1.8.0.3 Server Monitor it comes after this part of code:
if (!(_type in SafeObjects )) then {
_damage = 1;
diag_log format["OBJ: %1 - %2 REMOVED", _object,_damage];
};
};
(Runs together with AH)
No my old one where diffrent (like yours) and worked normal this is the new wich came with 1.8.0.3 reality.
No serious bugs or glitches only RPTlog Errors about the code itselve .....blablaAN2blaaa.... but Server runs normal still only the guns wont work.
Thx alot man, for taking the time to...
Hello! I got the Problem that the spawnselection menu is showing but when I click on one Location, nothing happens.
I only use the spawnselection without classes.
I realized that since 1.8.0.3 in Player_setup.sqf the dayzPlayerLogin 2 has changed to PVCDZ_plr_Login2 so I use PVCDZ_plr_Login2 in...
My Problem is that this code is no more existing in 1.8.0.3 wich Iam using.
It is now _object call fnc_veh_ResetEH; and is followed by a }else{ function.
The #ifdef OBJECT_DEBUG isnt there no more at all.
If I place it there or just after it wont work and spam the RPTlog with many Errors.
I...
Hi
If you call the marker in the execute road1, then you must call him in the markerdescription also the same or it cant bring them together.
// Klen Road Snipers
_this = createMarker ["SAR_patrol_road1", [11315.9,11458.2,0.002]];
_this setMarkerShape "RECTANGLE";
_this setMarkeralpha 0;
_this...
Unpack your server.pbo and create a Folder inside (call it building if you want, I called it addons).
Open your server_functions.sqf wich is in the init folder with a texteditor and put this in, at the very bottom.
[] execVM "\z\addons\dayz_server\yourfoldername\yourfilename.sqf";
(replace...
As far as I know does the Map_EU Editor addon reqire Clients to have the same addon installed to run the Mission, because they changed all the class names to only work with their addon. There is a possebility to change the classnames after manualy in the saved mission file back to the orignal...
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