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    SARGE AI Framework - Public Release

    i think it was reported somewhere about a bandit and non-bandit not being able to enter the same vehicle. not sure if it's been fixed or if its a sarge-ai or dayz issue. sarge would probably be able to give you a better idea :)
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    SARGE AI Framework - Public Release

    the chopper crashing sounds like the server_cleanup. check the RPT file for something along the lines of "killing a hacker"....if so, follow the instructions in the guide.
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    SARGE AI Framework - Public Release

    from what Sarge told me, removing the lines puts in default values, you have to zero the numbers instead. for example: _check = [["max_grps","rnd_grps","max_p_grp"],[[0,0,0],[0,0,0],[0,0,0]],"SAR_area_5_2"] call SAR_AI_mon_upd;
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    SARGE AI Framework - Public Release

    in SAR_AI_init.sqf look for this line and alter accordingly // time after which dead AI bodies are deleted SAR_DELETE_TIMEOUT = 120; // 2 minutes
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    SARGE AI Framework - Public Release

    this spawns, but i haven't been able to see what heli's to check if they are all random, but by all means feel free to use this as a base: //HELI ARRAY LIST _heli_list = ["UH1H_DZ","Mi17_DZ","MH60S","Mi24_D","AH64D"]; // define the type of heli you want to use here for the heli patrols...
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    SARGE AI Framework - Public Release

    i'd assume it would be something similar to how the bandit/survivor skin list is used. have an array, when it's spawned it picks a random one. i might go play about too :) one thing i'm not sure about, is if it picks the heli_type once, then creates all spawns, or checks it every spawn. so...
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    SARGE AI Framework - Public Release

    my guess (though no idea if it'd work) would be to have the array of heli's above that, and then the actual heli_type picks a random one from that array, as i'm assuming that line can only accept one heli_type. so something like heli_option[1] = ["UH1H_DZ"] heli_option[2] = ["Mi17_DZ"]...
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    SARGE AI Framework - Public Release

    also, when did the AI start talking?! scared the hell out of me as i thought i'd forgotten to password protect my server again!!!
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    SARGE AI Framework - Public Release

    hey Sarge, attached my updated lingor grps. auto spawns now include a mix of soldiers/survivors and bandits and increased count/chance of each. the heli patrols are now extended in range, and spawn with a random chance of soldier or bandit. i was tempted to do random amounts of the auto spawns...
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    SARGE AI Framework - Public Release

    ah cool, thanks. and sorry, didn't realise that about the heli's i thought the marker point was where it spawned from. so choppers should be working. one suggestion, is it possible to move some of the user-configurable settings in to a separate file that might not need updating as much? if...
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    SARGE AI Framework - Public Release

    i know i asked this before, but not sure if i'm right. will floor(random 2)+1; give either 2 or 3 as a return, or could it also give 0? not sure if the random 2 will count 1,2 or 0,1,2 as potential? sorry!
  12. D

    SARGE AI Framework - Public Release

    ok i tell a lie, it did spawn, but it seemed to spawn on the edge of the co-ords, not the actual marker. i could hear a chopper in the distance. will try putting back down to 50,50 and seeing if it spawns. either way, looks to be a weird one-off!
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    SARGE AI Framework - Public Release

    hmm my chopper spawns still aren't working with 1.0.3 i commented out all of them and left just the prison one : _this = createMarker ["SAR_patrol_prison", [3024.6147, 7969.0239]]; _this setMarkerShape "RECTANGLE"; _this setMarkeralpha 0; _this setMarkerType "Flag"; _this setMarkerBrush...
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    SARGE AI Framework - Public Release

    ah cool :)
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    SARGE AI Framework - Public Release

    is this the heli spawn bug? i was beginning to think i'd screwed up something rotten :P
  16. D

    SARGE AI Framework - Public Release

    OK this is very weird. I commented out the other heli spawns to leave one, to test if it lands etc. RPT file is showing this: 0:43:45 "----------------------------------------" 0:43:45 "Starting SAR_AI server init" 0:43:45 "----------------------------------------" 0:43:45 "SAR_AI: Area &...
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    SARGE AI Framework - Public Release

    true, very true, i'm just updating the lingor grps now to add a few soldier units in, and will change my units so soldiers use same skin too so they look the same. whats the easiest way to get the script to randomly choose either the number 2 or 3. i was hoping when i spawn the helis for it...
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    SARGE AI Framework - Public Release

    weird, when i was testing the factioned choppers they both tried to land and pick up people right after spawn (which led me to believe they needed to at first). oh well!
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    SARGE AI Framework - Public Release

    sarge, any chance of a randomizer type option for spawns? i know certain variables are random, but to make it interesting to say in city X it will spawn a random group, which is random in if they are bandits or survivors etc. so rather than knowing "ive set city X to have 75% chance of bandits"...
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    SARGE AI Framework - Public Release

    i might have a look later at redoing the lingor air patrols, not sure if i set some of them too small. am i right in that when a heli patrol is spawned, it starts off in the air, then lands at the marker position to pick up the rest of the unit before continuing?
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