Thanks alot. that's work. :D
and i attached my server and mission file for who want to use it.
( perl build.pl --world chernarus --instance 111 --with-dayzplus --with-killmsgs
<-- it's my build options.)
i appreciate your work stapo.
https://github.com/ea90/bliss-dayzplus i tried this. and looks like some help needed.
when i connect my dayz+ server,
error message is "No entry 'bin\config.bin/CfgWorlds.dayzpuls'."
and i press continue button, server is crashed.
in arma2oaserver.RPT
15:18:44...
\MPMissions\dayz_1.namalsk\init.sqf
ns_blowout = true; // Make this false for disabling random EVR discharges (blowout module)
so, you can change like this.
ns_blowout = false;
where can i get dayz+ 1.1.2 for bliss?
what i found is https://github.com/ea90/bliss-dayzplus
i wonder it works or not.
(i don't use Control center now. so i'm finding dayz+ 1.1.2 for only bliss version)
/Phazeshift wow thanks alot.
I'll try this and will report here.
I have more than 10 instances for my server so i need to modify some clue.
In my case, only instance 1 and instance 101 need to sync for player info.
thanks again your job.(+like)
/Phazeshif you right.
I found some server they using bliss and they already do what i want(player info sync).
Now looking for genius to solve this thread.
If you can make the necessary code, i will happy about that.
Don't worry about sharing my improvement and more other things.
Most forum's one of main purpose is sharing information, include this opendayz forum as well.
PS : You can see my avatar(two hamster(?) share a piece of carrot) that...
you right. i found what you said.
when i restart server, vehicle moved same position:((instance 1 and instance 101) .
i need to modify more.
thanks zedar.
/TWiG country to country is difficult,
because map size and map shape is different,
so when your character was in some city chernarus,
and moved ringor, your character will be in other place, like water.
/zedar
i appreciate your concern and useful idea.
i thought like what you stated, and...
when i connect instance 101 server,
i can see that player info in survivor table as world_id 101
it means survivor table refer separated instance(instance 1 and instance 101 work separatedly).
anyway thanks Falcon911.(+ like)
i appreciate your concern and help.
but, what you stated above is already checked and finished.
hiveExt.ini : checked ok.
each config_xxxx.cfg :
template = dayz_1.chernarus; <-- for instance 1 : checked ok
template = dayz_101.chernarus; <-- for instance 101 : checked ok
and i wonder why your...
appreciate your answer but,
i already have two chernarus instance(one is instance 1 and the other is instance 101).
let me show what i did.
perl build.pl --world chernarus --instance 1
perl build.pl --world chernarus --instance 101
and added instance 1 and instance 101 in instance table...
cause, vehicle table limit that(vehicle.limit_max), and db_spawn_vehicles.pl use that limit.
and if you want 300 vehicles or more in your instance_vehicle table, you will need to modify vehicle table.
In case eu.tavi world_vehicle's vehicle sum is 349.(world_vehicle.id 311~563(253)...
HiveExt.ini
[Charaters]
;WSField = Worldspace <--- not work(different player info).
and
WSField = Worldspace <--- not work(different player info).
and
WSField = chernarus <--- not work(different player info).
anyone could do more detailed answer for me?
or anyone success that?
database is one. hive is different(to run two server). and tables are separated(i'm using bliss).
i think server101 need to use server1's player info
(may be need to other funciton in mysql or server file need to modify, or other way).
but i need to help, how can i do that?
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