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  1. R

    Epoch Namalsk clothing issue

    No, I tried all warm clothing including the ghillie and still gives the same error. I also spawned the warm clothing in using the admin tools and it came up with one of the you cannot play/edit the mission errors. Edit: I was able to change clothing to warm clothing using player morph in the...
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    Epoch Namalsk clothing issue

    Hello, One problem I ran into today. I just changed from DayZ Epoch to DayZ Epoch Namalsk Origins, But for some weird reason you can't wear warm/ghillie clothing just says you can't wear skins of the opposite sex. Any help would be appreciated
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    [Support] DZGM

    That sounds like it could be antihack issue, something like that was happening before I added the changes to ah.sqf
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    [Support] DZGM

    Thanks :-) I have been looking to sort this for a while. Thank you!
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    [Support] DZGM

    whats the BE filters for epoch?
  6. R

    [Support] DZGM

    remove the !="currentInvites" thats what i did and it worked again but as soon as you invite someone to a group you will get kicked for it. Either way hitting a brick wall
  7. R

    [Support] DZGM

    I'm getting the invites from friends but when opening group management there is no accept/decline tab?
  8. R

    [Epoch] Balota

    Can't download and I don't usually sign up to places just to download thins o.0 http://prntscr.com/31abux
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    Please help with dayz.st server..remove zombies

    To make a custom variables go into your mission init.sqf and find the line: call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; and add this under it call compile preprocessFileLineNumbers "variables\variables.sqf"; so it should look like this call compile...
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    Please help with dayz.st server..remove zombies

    Also just tested this and can confirm this is working.
  11. R

    Safezone traders

    I have a safezone script for trader citys but for some reason people in armed vehicles can still shoot and kill inside safezones anyone know a fix for this? Private ["_EH_Fired"]; if (isNil "inSafezone") then { inSafezone = false; }; while {true} do { waitUntil { inSafeZone }...
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    [Release] Fred's Zombie Bait (WIP)

    Exactly what I was thinking, but i can't seem to find anything that's making them do that. I do still call both compiles in the init.sqf http://prntscr.com/30z2z5 so I'll try disabling that see how that goes. Edit: That done the trick, appears it was calling both zombie target in both compiles...
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    [Release] Fred's Zombie Bait (WIP)

    I have that already in place http://prntscr.com/30h1c5 The problem is when i place the bucket down no zombies are attracted to it and still attracted to nearby players instead. I added the line to zombie_findtargetagent in the comiles aswell http://prntscr.com/30h2m3
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    [Release] Fred's Zombie Bait (WIP)

    If you could I'd be greatfull bud.
  15. R

    [Release] Fred's Zombie Bait (WIP)

    do you mean the zombie_findTargetAgent.sqf?
  16. R

    [Release] Fred's Zombie Bait (WIP)

    I can place the bait and exploding bait but the zombies aren't attracted to it?
  17. R

    Epoch panthera ai missions?

    Was looking for missions like the chernarus ones
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    Epoch panthera ai missions?

    I tried the wicked one but most missions looked like wasteland missions :P
  19. R

    Epoch panthera ai missions?

    Anyone know any good epoch panthera ai missions? That don't require sarge ai, i run DZAI
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    dayz epoch 1.0.3 problem with bloodbag and self actions?

    Inside your init.sqf add call compile preprocessFileLineNumbers "Scripts\compiles.sqf"; //Compile custom compiles exactly above progressLoadingScreen 1.0; add my scripts folder to the root of your mission folder- http://www.mediafire.com/download/f3068mul33v12wq/Scripts.rar and your done.
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