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  1. S

    using overwatch in a new mod

    according to BIS, it all belongs to them and can be used freely? no?
  2. S

    Epoch Trader menu rework

    do NOT copy this in any way shape or form for what you are trying to do! [["FoodBioMeat","ItemZombieParts",1,1,"buy","Zombie Parts","Bio Meat",101]], Do you have an add trader data file that you edit your current traders with? if so, post here and I will edit a line for you to add in.
  3. S

    [WIP] Sauerland

    that would be good! There server files anywhere, I really liked what I saw when playing it!
  4. S

    [WIP] Sauerland

    Is there a way we can remove some barracks from the SW town Fabrecht(something). there is at last count and a quick run through, 8 there, which is way too many for our taste!
  5. S

    epoch - how to add vehicles, weapons and ammo to traders

    Where do you guys get the Traders_data file? I cannot find it anywhere!
  6. S

    Add ore/iron veins at a fixed place

    I think you will need to look at some CFG files in the database for the fixes, not so much the additions you made to the map. More of making certain the database knows how to handle Gold_Vein_DZE when its placed on the map and not when only spawning on the map. your problem has nothing to do...
  7. S

    Chernarus : Golden river

    very unique idea man! but can you get a dirtbike up them ramps?(jk)
  8. S

    [WIP] Sauerland

    great work man, I will def check this out this weekend!
  9. S

    [Epoch] Balota Additions by Friendly

    nice work man, i especially like that you put the c130 on the airfield for reference!
  10. S

    [Epoch] Balota Additions by Friendly

    Friendly, nice work! If I hadn't already done a massive overhaul of all Balota I would load your additions on. Few critiques here: 1. for such a robust and developed airfield, can you make a main road enter the complex rather than just two dirt roads? Your complex has a firestation(only one in...
  11. S

    Loot spawn Pos file?

    I seriously can't find it, perhaps i got a bad file or something. Thanks for posting it Ian, you're always helpful!
  12. S

    Loot spawn Pos file?

    Im seeing a KH_dayztaviana.pbo, a taviana.pbo, and a tavi.pbo It is the barracks that does not open, the ones in the north and south end of Lypostok that spawn loot behind them.
  13. S

    Loot spawn Pos file?

    Was able to root through it using pboView, but couldnt find loot locations for land_mil_barracks I will keep looking elsewhere. The CFGBuildingloot looked pretty generic in Config.cpp.
  14. S

    [Map Addition] Chernogorsk Quarantine Zone

    Tikhaya is awesome as well!
  15. S

    Loot spawn Pos file?

    thanks, as always Ian!
  16. S

    Loot spawn Pos file?

    Does anyone have the loot spawn pos file handy? the one that shows the lootpos for each building? I would love to add positions from Taviana to EPOCH(and Tavi Epoch). TIA!
  17. S

    Kamenka Checkpoint

    any pictures? I see u put 4 NWAF barracks inside it...
  18. S

    [Map Addition] Chernogorsk Quarantine Zone

    I love how this looks. Not OP like most players' bases that add in 4 Permanent 50yr old barracks to a "Temp/makeshift" outpost. I am also working on a newer version of Kamenka, stretching from current Kamenka past the small bay. Train depot, and City in general. Good luck to yours!
  19. S

    Bug Report

    crooked buildings and whatnot, really looks forced in there. Dont think i noticed any that you cant access. More of a cosmetic thing, maybe its just me. I know the editor is a pain to get buildings right sometimes though. Just wanted to add, I like the concept of ur modification of Chernaraus...
  20. S

    Bug Report

    Elektro Barracks are merged into the Orange brick building. Cap Golova is a mess!
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