Why not just us a collection instead? Even better, encourage your players to use DZSALauncher, then they'll download all of the mods automatically. Problem solved.
Recent changes:
Increased the range that a player must move in order to allow new zombies to spawn. This will allow players to "clear" an area of zombies and loot it without more zombies magically appearing.
Removed food from zombie loot.
Reduced chances for backpacks to spawn.
Reduced number...
Are you craving a more vanilla experience? Want to go to a military area and find that you're not going to get the job done alone? Want WORKING PERSISTENCE? Come check out the KillinZedz server today!
Zombie Health Rebalance mod added to the server. As always, there's nothing you need to do if you are connecting with DZSALauncher. If you are using the default game launcher, you will need to subscribe to the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1633167429
We've moved to a VPS instead of a GSP hosted server so we have complete control over it! We've also upgraded to 100 slots. Come check us out today. You'll love the twilight nights! It looks awesome!
In my init.c, I see this:
weather.MissionWeather(false); // false = use weather controller from Weather.c
I can't find a Weather.c file anywhere. Where do I adjust the values to alter wind, clouds, rain, etc?
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