I've got an ammo box small spawning on my server, it's always been empty so I don't know if that aspect of it is broken, but it definitely appears.
And as a side note, to force people into playing rocket's vision of a good game, rather then our own version of his vision.
Read: "You don't like to play the game the way I do, so you misunderstand the point of the game (because it obviously isn't to have fun)"
Heres the thing, my server included all the scars and whatnot as rare collector items that had practicality. It created a fun little endgame of groups of...
http://dayz.st/w/HOW-TO_add_Auto_Refuel
Follow it exactly and it'll work, for a more customizable version you could also use: http://opendayz.net/threads/customizing-auto-refuel-help-needed.9016/
IIRC I had it right after
_isHiveOk = false; //EDITED
if (_hiveVer >= dayz_hiveVersionNo) then {
_isHiveOk = true;
};
Though I wouldn't recommend doing it this way as there are better methods.
Works as expected, by overwriting the player_wearClothes.sqf and adding an if statement to the survivor skin it's possible to change the default skin for certain people to whatever works.
I changed this:
switch (_item) do {
case "Skin_Sniper1_DZ": {
_model = "Sniper1_DZ";
}...
I recently realized that this wasn't the best way to go about doing it because anyone who switched a ghillie suit off would be wearing regular civies again. To remedy that I decided to use a method akin to how bandit and hero skins are applied by through the player_changeclothes.sqf. I'll post...
On my server I'm looking to apply certain skins to certain people to differentiate different factions. In order to do this I added
if ((getPlayerUID player) in ["118875142","112928774","75487622","118248966","60222918","2842624","88739718","70500486","111248902"]) then { //all groups
if...
If i'm understanding this correctly, the option to HALO jump is inconsistent for you? If that's the problem I can help you with it. I also had this problem so I wrote my own method of flagging the option. What you'll have to do to use it is add this to your init
if (!isDedicated) then {
[]...
The problem I'm running into with that method is you only have access to the fields if you are placing the object through the db or map editor. Since the ammo boxes spawn as military loot I don't think I have any way of directly editing the fields. My only solution then would be to set static...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.