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    DX | Custom Debug Monitor

    I'm using this... and it works... but it's very slow on the update. It takes several seconds for anything to register.. is there a way / variable to set to speed up the "reaction" time?
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    Can get my custom vehicle patrol working...

    Oooh, thanks!
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    Can get my custom vehicle patrol working...

    I thought that too, but when I looked in the database I took that "20" based off my character position out of the database who was looking directly down the center of the road through Kamenka.
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    Can get my custom vehicle patrol working...

    Ugh so I was calling the wrong one... Jeez. :( _this = createMarker ["SAR_marker_drewtown_veh", [985, 2110]]; and SAR_marker_bandsouth_veh = _this; Should I rename one of them so they match?
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    Can get my custom vehicle patrol working...

    ...but the default one in the config file works just fine! Host: DayZ.ST Map: Chern V: 1.7.7.1 All debug on. I know I've gotta be doing something dumb, but I can't figure out what. What I want: A custom patrol on the road (area) from the western side of Kamenka, to say Kamorovo, or Balota...
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    Deployable Ammo Crates and 1.7.7

    You don't have to comment out that entire block. Just comment out the lines that actually delete stuff. All I think you really would have to do it is this line in there: "deleteVehicle _x;" \n Personally I'm going to do it this way, commenting out the first line, and changing the 2nd...
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    Deployable Ammo Crates and 1.7.7

    Sometimes, and I repeat, sometimes, a reboot will fix them. Seems hit and miss. Can't figure out why.
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    [Release] Fred's Wardrobe v1.0.2

    I am also not getting it to work in 1.7.7.1, and I've had it working on various maps since Fred released it, including 1.7.7. Ugh! DayZ.ST Chernarus map. Krix bloodbag/sarge ai/loot fix/crate fix Time to do some trouble shooting. A simple re-log fixed the issue.
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    Deployable Ammo Crates and 1.7.7

    Looking at this code below from server_cleanup.fsm, isn't it already commented out? the /* generally denotes that all follow code is commented out until you get to the */ "/*" \n "//Check for Ammobox" \n " {" \n " if(!(_x isKindOf ""WeaponHolder"")) then {" \n "...
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    Ammo Crates Fix

    Just a heads up for people reading this Ammo boxes are NOT the same thing as Ammo/Weapon crates.
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    Deployable Ammo Crates and 1.7.7

    Any luck on this?
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    Deployable Ammo Crates and 1.7.7

    Can you detail exactly how you got it to work for those that might not be 100% familiar with this method? That would be a huge help, thanks.
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    Deployable Ammo Crates and 1.7.7

    I tried the method you just outlined and I restarted the server. The box was there with stuff in it. I restarted the server, puting another similar box in another location, and now neither box are where they should be.
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    Deployable Ammo Crates and 1.7.7

    I am trying both. I couldn't get them to spawn at all via deployable at all. I can get them to spawn via adding them into mission.sqm, but they get deleted right away.
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    Deployable Ammo Crates and 1.7.7

    I have them all as _EP1 and it still doesn't work.
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    Deployable Ammo Crates and 1.7.7

    Adding them through the mission.sqm gets them to spawn fine, they are just deleted in about 15 seconds by some code elsewhere. I tried all of Timmy_kirton's edits above and mine still get deleted. 22:03:28 "Deleting object USBasicAmmunitionBox_EP1 with invalid ID at pos [12542.2,12536.8,0]"...
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    Custom Deployables Ignored After 1.7.7 Server Patch

    Adding USBasicAmmunitionBox_EP1 does too... for about 15 seconds, before it gets deleted :(
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    Deployable Ammo Crates and 1.7.7

    I'm not sure what this means. Can you explain more in detail?
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    Deployable Ammo Crates and 1.7.7

    So just to be clear, now your ammo crates such as: UNBasicAmmunitionBox_EP1 USBasicAmmunitionBox_EP1 USOrdnanceBox_EP1 USVehicleBox_EP1 Work fine now on your DayZ.ST map? Can you post a couple database entries for boxes you've verified working to help us out? Thanks!
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    Deployable Ammo Crates and 1.7.7

    Guess I'll just have to download the new server PBO and try it out, thanks a lot.
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