I'm using this... and it works... but it's very slow on the update. It takes several seconds for anything to register.. is there a way / variable to set to speed up the "reaction" time?
I thought that too, but when I looked in the database I took that "20" based off my character position out of the database who was looking directly down the center of the road through Kamenka.
Ugh so I was calling the wrong one... Jeez. :(
_this = createMarker ["SAR_marker_drewtown_veh", [985, 2110]];
and
SAR_marker_bandsouth_veh = _this;
Should I rename one of them so they match?
...but the default one in the config file works just fine!
Host: DayZ.ST
Map: Chern
V: 1.7.7.1
All debug on.
I know I've gotta be doing something dumb, but I can't figure out what.
What I want: A custom patrol on the road (area) from the western side of Kamenka, to say Kamorovo, or Balota...
You don't have to comment out that entire block.
Just comment out the lines that actually delete stuff. All I think you really would have to do it is this line in there:
"deleteVehicle _x;" \n
Personally I'm going to do it this way, commenting out the first line, and changing the 2nd...
I am also not getting it to work in 1.7.7.1, and I've had it working on various maps since Fred released it, including 1.7.7. Ugh!
DayZ.ST Chernarus map.
Krix bloodbag/sarge ai/loot fix/crate fix
Time to do some trouble shooting.
A simple re-log fixed the issue.
Looking at this code below from server_cleanup.fsm, isn't it already commented out?
the /* generally denotes that all follow code is commented out until you get to the */
"/*" \n
"//Check for Ammobox" \n
" {" \n
" if(!(_x isKindOf ""WeaponHolder"")) then {" \n
"...
I tried the method you just outlined and I restarted the server. The box was there with stuff in it. I restarted the server, puting another similar box in another location, and now neither box are where they should be.
I am trying both.
I couldn't get them to spawn at all via deployable at all.
I can get them to spawn via adding them into mission.sqm, but they get deleted right away.
Adding them through the mission.sqm gets them to spawn fine, they are just deleted in about 15 seconds by some code elsewhere. I tried all of Timmy_kirton's edits above and mine still get deleted.
22:03:28 "Deleting object USBasicAmmunitionBox_EP1 with invalid ID at pos [12542.2,12536.8,0]"...
So just to be clear, now your ammo crates such as:
UNBasicAmmunitionBox_EP1
USBasicAmmunitionBox_EP1
USOrdnanceBox_EP1
USVehicleBox_EP1
Work fine now on your DayZ.ST map?
Can you post a couple database entries for boxes you've verified working to help us out? Thanks!
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