Search results

  1. A

    [SUPPORT] DayZ of Glory (SPORKMOD)

    This is probably very simple but, I've got a couple questions regarding the level addons. 1. I'd like to have various self actions based on the level reached by a character. I'm not sure how to call the self actions from the Level_addons.sqf? Or would do I passed the current level into the...
  2. A

    [SUPPORT] DayZ of Glory (SPORKMOD)

    @SchwEde - you rock!
  3. A

    [SUPPORT] DayZ of Glory (SPORKMOD)

    The default "journal" doesn't seem to work for me when using this mod. Is there a way to get it to (particularly the crafting menu)?
  4. A

    [SUPPORT] DayZ of Glory (SPORKMOD)

    Fantastic! Thanks!
  5. A

    [SUPPORT] DayZ of Glory (SPORKMOD)

    @sporkulus - great job. I love the idea of character leveling! I've got a couple of questions though. How does the level get stored (there isn't a db entry for experience)? Is is calc'd based on kills when the player logs in? The reason I ask, is I'd like to reset it on player death so...
  6. A

    Changing zombie skins

    Is there a way to specify a new zombie class that uses the playable skins? I'd really like to add the player allowed models as zombies as well (keep players guessing). Would this require a whole different mod as the models are already part of DAYZ? Cheers
  7. A

    local server install

    Fantastic - thanks!
  8. A

    zombie animations / classes and AI

    Wondering if it is possible to create a new class of zombie without creating a new mod. Basically I'm trying to have a zombie (movement & behaviours) same as the viral version but with a player skin. The effect is that on player death, this class of zombie would spawn in with a player skin...
  9. A

    local server install

    Can anyone point me to a link/post for installing a dayz server On my local pc for development purposes? I'm wanting to do some significant scripting and want a dev environment.
  10. A

    Bandit Humanity Cutoff Limit

    @swash I tried modifying SARGE's AI code to do just this without too much success. I attempted to set a player to setcaptive = true when it was the AI bandit faction and the player humanity <5000. This kinda worked, however these players could then murder the bandit AI without them becoming...
  11. A

    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    I am loving these changes! I'm not currently using the skins - and I've got some of the zombies doing the "super-run" thing - which I kinda like....however I've got a question that maybe someone can point me in the right direction. It seems the dectection of the zombies is too high for my...
  12. A

    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    mmmyum - to simply use the loot on reboot can I just use the permaloot.sqf and comment out the server clean-up? Cheers
  13. A

    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    Okay - thanks. I guess just changing _runspeed the same as _walkspeed would just make them run really slow (could be kinda funny). Was hoping to get a similar effect without the need for a client download or mod... Keep up the great work - your additions to my server have been loads of fun!
  14. A

    [Release] mmmyum's zed changes - quantity, AI, spawning, permaLoot, permaZeds& more

    mmmyum - great work! One quick question before I start playing with your server side stuff. I'm interested in increasing the zed numbers - but previously it created a fair bit of lag using other methods. Without using the client side animations - does your changes alter the speed of the...
  15. A

    class specific weapons loadouts

    Hey all, Sry for the delay but I'd thought I'd post my files related to getting more granular control over the ai loadouts Note - that this is a bit of a hack-job to get it working (works on my server) until the next proper release from sarge. So the files I modified (to use as reference)...
  16. A

    AI Reaction based on player model / skin

    Really? Bummer. Well thanks for saving me the headache (not to mention the swearing)... Keep up the great work!
  17. A

    AI Reaction based on player model / skin

    Hi Sarge, I've been playing with the idea of getting the AI to react no just to humanity score, but also the model that the player is currently wearing (i.e. if you have camo/soldier/ghillie they won't attack). Seems pretty simple so far - but getting the bandits to not attack is trickier...
  18. A

    zombie agro

    A nice addition would be if the zombies aggroed on AI shooting. Don't really Cate if the Npc are immune to damage from zombies , it would be more interesting if they just reacted to the gunfire.
  19. A

    class specific weapons loadouts

    If anyone is interested - I've modified my version of Sarge's work to have class specific loadouts, and randomised rifle / pistol loadouts on the survivor class. I'll post when I'm near my computer later today. I just did this quick fix until the next release (not planning on merging it when...
Back
Top