So im trying to check a variable that is defined in the server.pbo and checked in the mission folder.
server.pbo:
myGlobalVar = true;
Mission folder:
If(myGlobalVar) then{};
But the rpt says that the variable is undefined.
Does anyone know what im doing wrong?
So this is all i have at the moment. It looks like this could work but does anybody know if i forgot something?
private["_playerUID","_key","_result","_primary","_data"];
//This should be very obvious
_playerUID = getPlayerUID player;
//Database query (Client Side)
waitUntil{!hiveInUse}...
Alot of vehicles are banned in DayZ, and it would be nice to spawn in some of the banned vehicles.
With custom loot tables you can spawn in M107s for example and pick them up, but they are configured not to do any blood damage.
Why could you not create a script that spawns in banned vehicles...
Hello,
I am working on custom loot tables for Namalsk. When i start up my server the RPT gives me a lot of errors on a variable, _canType. Zombies and loot does not spawn because of this.
Here:
9:00:58 Error Undefined variable in expression: _cantype
9:00:58 File...
My antihack stopped working on my server. I don't remember what i did with the PBOs before it stopped working, since i had a dayz server hosting pause for a long time. The antihack loads up in the RPT but does not do anything in-game.
Does anyone remember any mods that doesn't work with...
Yep, this happened even if a had a looping message with the new IP on my server for 2 days before host change. And now i barely have any players on my server. If anyone is looking for a good server, then join this server. 109.123.117.149:2312
Hello,
I am thinking of creating a script for blocking ALT + F4, F1 and F2.
This is my work so far...
#include "\vbs2\headers\dikCodes.hpp"
#include "\bin\dikCodes.h"
waitUntil {!IsNil "dayz_animalCheck"};
private ["_dikCode"];
AK_really_loud_sounds = {[60,15] call...
Hi,
My server is hosted on dayz.st (ok but servers have a lack of specs). When the server gets to 50/50 players are spawning on old or other characters profiles, witch makes everything really weird.
If anyone has encountered anything like this, i would like to know a solution for it.
Thanks,
Hi
Is there a way to optimize the database to work faster? When my server is at full load and 50/50 the players are getting weird bugs like loosing their chracter and spawning on the shore again.
Thanks
Hi,
I am trying to make auto server restart messages, but nothing shows up on the server.
Im hosting with HFB.
here is the scheduler.xml
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<?xml-stylesheet href="acs.xsl" type="text/xsl" ?>
<Scheduler>
<!-- 30 Minute Restart...
Church healing
V. 0.1
What it does:
This script makes the players able to heal their infection in churches with gods powers by a scroll menu. The normal player will just get a infection heal while heroes get a infection + Blood heal. Bandits gets the infection heal but a slap after it :)...
Hi,
Im working on a script, but i have a problem. How do i make a scroll bar appear when Im close to a building?
I tried this :
_objects = ["some building here","and another"];
if (player distance _object) < 5)) then {
is_close_to"= true; } else { is_close_to"= false;};
if((speed player <=...
Hi,
A quick question. I am wondering witch number of this coordinate is the z axis(height).
class Land_LHD_2: Carrier {
lootPos[] = {{-18.7207,21.0803,26.7471}};
I am working on making a lootable aircraft carrier, so i would really appreciate any help :)
Thanks.
Hi,
I spent a lot of time today finding solutions to still make the old 50 cals usable. You can still spawn them via custom loot tables but they do 0 blood damage. I tried to find a way to override the config files M107_DZ.cpp and AS50.cpp but they are both called from CfgWeapons.cpp witch is...
So i have the GLT_LHD addon that you put in the addon folder and spawn it as a building through the database, and I've tried to make loot spawn on it. I copied the loot positions from breaking point but loot is still not spawning.
This is my work so far:
CfgBuildinPos.hpp
//Aircraft Carrier...
So i installed this debug monitor
The debug monitor works fine but the compile.sqf and variables.sqf files seems to miss something to make zombies spawn
Variables.sqf
disableSerialization;
//Model Variables
Bandit1_DZ = "Bandit1_DZ";
BanditW1_DZ = "BanditW1_DZ";
Survivor1_DZ =...
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