Zombies not spawning after installing debug monitor

Merg

Well-Known Member
So i installed this debug monitor

The debug monitor works fine but the compile.sqf and variables.sqf files seems to miss something to make zombies spawn

Variables.sqf
Code:
disableSerialization;
 
//Model Variables
Bandit1_DZ =    "Bandit1_DZ";
BanditW1_DZ =    "BanditW1_DZ";
Survivor1_DZ =    "Survivor2_DZ";
Survivor2_DZ =    "Survivor2_DZ";
SurvivorW2_DZ = "SurvivorW2_DZ";
Sniper1_DZ =    "Sniper1_DZ";
Camo1_DZ =        "Camo1_DZ";
Soldier1_DZ    =        "Soldier1_DZ";
Rocket_DZ    =        "Rocket_DZ";
 
AllPlayers = ["Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","CamoWinter_DZN","CamoWinterW_DZN","Sniper1W_DZN"];
AllPlayersVehicles = ["Soldier_Crew_PMC","Sniper1_DZ","Camo1_DZ","Soldier1_DZ","Rocket_DZ","CamoWinter_DZN","CamoWinterW_DZN","Sniper1W_DZN","AllVehicles"];
 
CamoWinter_DZN    =    "CamoWinter_DZN";
CamoWinterW_DZN    =    "CamoWinterW_DZN";
Sniper1W_DZN    =    "Sniper1W_DZN";
 
//Cooking
meatraw = ["FoodSteakRaw",    "FoodmeatRaw","FoodbeefRaw","FoodmuttonRaw","FoodchickenRaw","FoodrabbitRaw","FoodbaconRaw"];
meatcooked = ["FoodSteakCooked","FoodmeatCooked","FoodbeefCooked","FoodmuttonCooked","FoodchickenCooked","FoodrabbitCooked","FoodbaconCooked"];
 
dayz_combatLog = "";
canRoll = true;
 
//Hunting Variables
dayZ_partClasses = [
    "PartFueltank",
    "PartWheel",
    //"PartGeneric",    //No need to add, it is default for everything
    "PartEngine"
];
dayZ_explosiveParts = [
    "palivo",
    "motor"
];
//Survival Variables
SleepFood =                2160; //minutes (48 hours)
SleepWater =            1440; //minutes (24 hours)
SleepTemperatur    =        90 / 100;    //Firs Value = Minutes untill Player reaches the coldest Point at night (without other effects! night factor expected to be -1)            //TeeChange
 
//Server Variables
allowConnection =        false;
isSinglePlayer =        false;
dayz_serverObjectMonitor = [];
 
//Streaming Variables (player only)
dayz_Locations = [];
dayz_locationsActive = [];
 
//GUI
Dayz_GUI_R = 0.38; // 0.7
Dayz_GUI_G = 0.63; // -0.63
Dayz_GUI_B = 0.26; // -0.26
 
//Player self-action handles
dayz_resetSelfActions = {
    s_player_fire =            -1;
    s_player_cook =            -1;
    s_player_boil =            -1;
    s_player_fireout =        -1;
    s_player_butcher =        -1;
    s_player_packtent =    -1;
    s_player_fillwater =    -1;
    s_player_fillwater2 =    -1;
    s_player_fillfuel =    -1;
    s_player_grabflare =    -1;
    s_player_removeflare =    -1;
    s_player_painkiller =    -1;
    s_player_studybody =    -1;
    s_build_Sandbag1_DZ =    -1;
    s_build_Hedgehog_DZ =    -1;
    s_build_Wire_cat1 =        -1;
    s_player_deleteBuild =    -1;
    s_player_forceSave =    -1;
    s_player_flipveh =        -1;
    s_player_stats =        -1;
    s_player_sleep =        -1;
    s_player_movedog =        -1;
    s_player_speeddog =        -1;
    s_player_calldog =        -1;
    s_player_feeddog =        -1;
    s_player_waterdog =    -1;
    s_player_staydog =        -1;
    s_player_trackdog =    -1;
    s_player_barkdog =        -1;
    s_player_warndog =        -1;
    s_player_followdog =    -1;
};
call dayz_resetSelfActions;
 
//Engineering variables
s_player_lastTarget =    objNull;
s_player_repairActions = [];
 
//Initialize Medical Variables
r_interrupt =            false;
r_doLoop =                false;
r_self =                false;
r_self_actions =        [];
r_drag_sqf =            false;
r_action =                false;
r_action_unload =        false;
r_player_handler =        false;
r_player_handler1 =    false;
r_player_dead =        false;
r_player_unconscious =    false;
r_player_infected =        false;
r_player_injured =        false;
r_player_inpain =        false;
r_player_loaded =        false;
r_player_cardiac =        false;
r_fracture_legs =        false;
r_fracture_arms =        false;
r_player_vehicle =        player;
r_player_blood =        12000;
r_player_lowblood =    false;
r_player_timeout =        0;
r_player_bloodTotal =    r_player_blood;
r_public_blood =        r_player_blood;
r_player_bloodDanger =    r_player_bloodTotal * 0.2;
r_player_actions =        [];
r_handlerCount =        0;
r_action_repair =        false;
r_action_targets =        [];
r_pitchWhine =            false;
r_isBandit =            false;
 
//ammo routine
r_player_actions2 = [];
r_action2 = false;
r_player_lastVehicle = objNull;
r_player_lastSeat = [];
r_player_removeActions2 = {
    if (!isNull r_player_lastVehicle) then {
        {
            r_player_lastVehicle removeAction _x;
        } forEach r_player_actions2;
        r_player_actions2 = [];
        r_action2 = false;
    };
};
 
USEC_woundHit    = [
    "",
    "body",
    "hands",
    "legs",
    "head_hit"
];
DAYZ_woundHit    = [
    [
        "body",
        "hands",
        "legs",
        "head_hit"
    ],
    [ 0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,2,2,3]
];
DAYZ_woundHit_ok = [
    [
        "body",
        "hands",
        "legs"
    ],
    [0,0,0,0,0,1,1,1,2,2]
];
DAYZ_woundHit_dog = [
    [
        "body",
        "hands",
        "legs"
    ],
    [0,0,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2]
];
USEC_MinorWounds    = [
    "hands",
    "legs"
];
USEC_woundPoint    = [
    ["Pelvis","aimpoint"],
    ["aimpoint"], //,"RightShoulder","LeftShoulder"
    ["lelbow","relbow"],
    ["RightFoot","LeftFoot"],
    ["neck","pilot"]
];
USEC_typeOfWounds = [
    "Pelvis",
    "aimpoint",
    "lelbow","relbow",
    "RightFoot","LeftFoot",
    "neck","pilot"
];
 
//Initialize Zombie Variables
dayz_zombieTargetList = [
    ["SoldierWB",50],
    ["Air",500],
    ["LandVehicle",200]
];
dayzHit = [];
dayzPublishObj = [];        //used for eventhandler to spawn a mirror of players tent
dayzHideBody = objNull;
 
//DayZ settings
dayz_dawn = 6;
dayz_dusk = 18;
dayz_maxAnimals = 2;
DAYZ_agentnumber = 0;
dayz_animalDistance = 800;
dayz_zSpawnDistance = 1000;
dayz_maxLocalZombies = 40;
dayz_spawnPos = getPosATL player;
 
//init global arrays for Loot Chances
call compile preprocessFileLineNumbers "\nst\ns_dayz\code\init\loot_init.sqf";
 
 
if(isServer) then {
    dayz_players = [];
    dead_bodyCleanup = [];
    needUpdate_objects = [];
};
 
if(!isDedicated) then {
    //Establish Location Streaming
    _funcGetLocation =
    {
        for "_i" from 0 to ((count _this) - 1) do
        {
            private ["_location","_config","_locHdr","_position","_size","_type"];
            //Get Location Data from config
            _config =    (_this select _i);
            _locHdr =    configName _config;
            _position = getArray    (_config >> "position");
            _size =    getNumber    (_config >> "size");
            _type =    getText        (_config >> "type");
         
            //Find the Location
            _location = nearestLocation [_position, _type];
         
            //Record details
            dayz_Locations set [count dayz_Locations, [_location,_locHdr,_size]];
        };
    };
    _cfgLocation = configFile >> "CfgTownGeneratorNamalsk";
    _cfgLocation call _funcGetLocation;
 
    dayz_buildingMonitor = [];    //Buildings to check
    dayz_bodyMonitor = [];
    dayz_flyMonitor = [];        //used for monitor flies
 
    dayz_baseTypes =        getArray (configFile >> dayzNam_buildingLoot >> "Default" >> "zombieClass");
 
    //temperature variables
    dayz_temperatur        =    36;        //TeeChange
    dayz_temperaturnormal    =    36;        //TeeChange
    dayz_temperaturmax        =    42;        //TeeChange
    dayz_temperaturmin        =    27;        //TeeChange
 
    //player special variables
    dayZ_lastPlayerUpdate = 0;
    dayZ_everyonesTents =    [];
    dayz_hunger    =            0;
    dayz_thirst =            0;
    dayz_combat =            0;
    dayz_preloadFinished =    false;
    dayz_statusArray =        [1,1];
    dayz_disAudial =        0;
    dayz_disVisual =        0;
    dayz_firedCooldown =    0;
    dayz_DeathActioned =    false;
    dayz_canDisconnect =    true;
    dayz_damageCounter =    time;
    dayz_lastSave =            time;
    dayz_isSwimming    =        true;
    dayz_currentDay =        0;
    dayz_hasLight =        false;
    dayz_surfaceNoise =        0;
    dayz_surfaceType =        "None";
    dayz_noPenalty =        [];
    dayz_heavenCooldown =    0;
    deathHandled =            false;
    dayz_lastHumanity =        0;
    dayz_guiHumanity =        -90000;
    dayz_firstGroup =        group player;
    dayz_originalPlayer =    player;
    dayz_playerName =        "Unknown";
    dayz_sourceBleeding =    objNull;
    dayz_clientPreload =    false;
    dayz_panicCooldown =    0;
    dayz_areaAffect =        2;
    dayz_heartBeat =        false;
    dayzClickTime =            0;
    dayz_spawnDelay =        300;
    dayz_spawnWait =        -300;
    dayz_lootDelay =        3;
    dayz_lootWait =            -300;
    dayz_spawnZombies =        0;
    dayz_inVehicle =        false;
    dayz_Magazines =        [];
    dayzGearSave =            false;
    dayz_unsaved =            false;
    dayz_scaleLight =        0;
    dayzDebug = false;
    dayzState = -1;
    uiNamespace setVariable ['DAYZ_GUI_display',displayNull];
    //if (uiNamespace getVariable ['DZ_displayUI', 0] == 2) then {
    //    dayzDebug = true;
    //};
};

RPT log shows nothing related to this so it could be a value thats wrong.
 
And here is the compiles.sqf (could no make it as a code,too long)

Please help if you can or if you can share your debug monitor your using!
 
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