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  1. AlienX

    In Search of Anti-Zombie, and Car God Mode at Trader Zones.. using AGN

    Ah nice - it's good to see other members fixing up my crappy code :P hehe
  2. AlienX

    In Search of Anti-Zombie, and Car God Mode at Trader Zones.. using AGN

    Just tested this on a server i shoved up - seems that the latest infinistar AH and the AGN SafeZone script no longer like eachother. I will look into re-coding the whole safe-zone script later this weekend, will be an interesting way back into ArmA2 coding.
  3. AlienX

    In Search of Anti-Zombie, and Car God Mode at Trader Zones.. using AGN

    I should probs fix up my script... some day...
  4. AlienX

    To everyone commenting on my profile page about SZC: I will attempt to fix the problems before...

    To everyone commenting on my profile page about SZC: I will attempt to fix the problems before Christmas.
  5. AlienX

    Yes, i will add this in the next update.

    Yes, i will add this in the next update.
  6. AlienX

    Hum i did not think about people using safe zones in this way to protect bases or other areas...

    Hum i did not think about people using safe zones in this way to protect bases or other areas of the map. In my next edition of the script i will indeed allow safe/lockbox access while in a zone.
  7. AlienX

    [Release] Anti-Theft Script (Prevent Opening BackPack)

    http://opendayz.net/threads/epoch-safe-zone-commander-god-anti-backpack-stealing-no-shooting-no-vehicle-weapons.14877/ Go here :P
  8. AlienX

    Auto Delete Wrecked Vehicles Script (HOW ?)

    Show us your file Fox, we can go from there.
  9. AlienX

    rotate objects

    Here probs, if this does nothing then put it after the setpos line. _vehicle_134 = objNull; if (true) then { _this = createVehicle ["Land_loco_742_blue", [4899.187, 6079.8657, 0.17932098], [], 0, "CAN_COLLIDE"]; _vehicle_134 = _this; _this setDir -97.659218; _this setVectorUp...
  10. AlienX

    Probs not mate, i have never used SargeAI.

    Probs not mate, i have never used SargeAI.
  11. AlienX

    Ah good point about the changing of clothes, i will look into this - thanks.

    Ah good point about the changing of clothes, i will look into this - thanks.
  12. AlienX

    Auto Delete Wrecked Vehicles Script (HOW ?)

    Arma be stupid lol. Thanks for clearing that up Vampire.
  13. AlienX

    Auto Delete Wrecked Vehicles Script (HOW ?)

    Humm, it's odd dude - it should work. What about spawning in one single vehicle in ur editor, and adding this to init: [] spawn { while {true} do { hintSilent ( format [ 'Vehicle\n%1\n\nAlive\n%2', _this, alive _this ] ); sleep 1; }; }; This should *in theory* create a hint box when the...
  14. AlienX

    Auto Delete Wrecked Vehicles Script (HOW ?)

    Any script errors in the client's RPT? And yeah, this would be testable in the editor.
  15. AlienX

    Auto Delete Wrecked Vehicles Script (HOW ?)

    Doing corpses is not as simple as doing the vehicles, as the corpses are cleaned up anyways with the server fsm file. While i did (in the past) make a better corpse cleanup system (it deletes a corpse after 20 minutes of them being killed), i no longer have this code :( also people, this...
  16. AlienX

    Auto Delete Wrecked Vehicles Script (HOW ?)

    You might be able to put a setVehicleInit with something like this: [] spawn { waitUntil { !(alive _this) }; sleep 5; deleteVehicle _this; }; This would go inside of your vehicles that you spawn, like: _vehicle_4 = objNull; if (true) then { _this = createVehicle ["SUV_TK_CIV_EP1"...
  17. AlienX

    Auto Delete Wrecked Vehicles Script (HOW ?)

    Ah yeah you have a good point, vehicles will explode is the engine part is at 0.9 or above, so i guess that when the engine explodes the husks damage is still set to what it used to be, or atleast very close to 1.0... Perhaps adding it so that if ( _dmg >= 0.9 ) instead of > 1.0 would be better.
  18. AlienX

    Scheduler.xml file working very strangely? Any help?

    Hey, I have pretty much the same setup as you and i do not have an issue - however my loop is set to 0. Perhaps changing that will help?
  19. AlienX

    Auto Delete Wrecked Vehicles Script (HOW ?)

    You have not put it in the correct place. Here is the whole server_updateObject.sqf file from DayZ Vanilla v1.8.0.3 with it put in: /* [_object,_type] spawn server_updateObject; */ private...
  20. AlienX

    Auto Delete Wrecked Vehicles Script (HOW ?)

    Sure, sharing is caring after all :)
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