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    Base Building DayZ 1.2 Released

    dayz_code\external\keypad\fnc_keyPad\codeCompare.sqf
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    piggd Smelt Scrap Metal ver 2.0

    As for the instructions, please feel free to put it in a more palatable format. Tech writing is not once of my gifts in life.
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    piggd Smelt Scrap Metal ver 2.0

    I updated the git hub with the new version to take into account teh Chernaus empty can types.
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    piggd Smelt Scrap Metal2.1

    I changed the code in the scrap metal to match the same framework I use in heat pack. I added the Chernas empty can items. Thank you Timmy for the Class name codes and your original file. Let me know if you see any more issues.
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    piggd Smelt Scrap Metal ver 2.0

    I thing the issue with the soda cans is I am doing all my development and work on Lingor and Panthera maps. I do not have a Chernaus map to test on. I add some code to deal with the other Empty Soda Can types when I get a few minutes.
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    piggd Smelt Scrap Metal ver 2.0

    I updated the syntax errors in the git hub. Thanks for the catch. For some reason on the Lingor map the boil option is not working right with the standard code. I updated that so we could get the boil option which was not showing up.
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    piggd Smelt Scrap Metal2.1

    ***************************************** * Mod Name: piggd Smelt Scrap Metal * * Author: piggd * * Email: [email protected] * * Version: 2.1 * * Date: 04/27/2013 *...
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    Base Building DayZ 1.2 Released

    For any that are interested I put a master code in for my self and a separate one for my admin to allow them to remove any deplorable or access any gate. In your codeComapre.sqf add the following code. // compare arrays to see if code matches if (typeOf(_panel) == "Infostand_2_EP1")...
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    piggd Smelt Scrap Metal ver 2.0

    Did you download the zip or cut and paste your own smelt files?
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    piggd Smelt Scrap Metal ver 2.0

    Do you mean the filenames are wrong in the smelt dir referenced by the Self Action script? I cut and paste the name in the git archive from the Self Action to make sure they match now. If you can double check it I appreciate it.
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    piggd Smelt Scrap Metal ver 2.0

    It is adjustable in the sense that you can change the number of scrap metal. You have to recode it to change actual items.
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    piggd Smelt Scrap Metal ver 1.0

    Version 2 been posted with the additional features requested: http://opendayz.net/threads/piggd-smelt-scrap-metal-ver-2-0.9720/
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    piggd Smelt Scrap Metal ver 2.0

    New Code Level 2.1 FULL CODE DOWNLOAD with examples: https://github.com/piggd/piggdSmeltScrapMetal2.1.git
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    piggd Smelt Scrap Metal ver 1.0

    If your not getting the context menu then there something wrong with the entries in your self Action file. Check you compiles.sqf file and it should point to your custom location for your self file. // fnc_usec_selfActions = compile preprocessFileLineNumbers...
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    [Release] Fred's Wardrobe v1.0.2

    I am working on other projects right now but the code should look something like this and have not had time to ttest it. // -------------------------------------------Item Fix Start------------------------------------------- private["_hasmapitem","_hascompassitem","_haswatchitem"]; _hasmapitem...
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    piggd Smelt Scrap Metal ver 1.0

    ***************************************** * Mod Name: piggd Scrap Metal Smelting * * Author: piggd * * Email: [email protected] * * Version: 1.0 * * Date: 04/22/2013 * ***************************************** Information: This mod will allow you to smelt tin and soda cans into scarp metal...
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    [Release] Fred's Wardrobe v1.0.2

    TSW Radio Fix In Each Skin File add this line // Fix for Fred's Wardrobe to stop TSW Kicks player removeWeapon "ItemRadio"; titleText ["...looking good! Wardrobe closed for 1 minute.", "PLAIN DOWN", 3]; // Fix for Fred's Wardrobe to stop TSW Kicks player removeWeapon "ItemRadio"; sleep 5...
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