if (!(DZMSSaveVehicles) && (typeof _object in <-------- like this
Like this was trying to read up on statements and stuff and saw && wasnt sure if thats how i goes
_object addEventHandler ["M1A1,M1A2_TUSK_MG,AAV",{
_nil = [nil,(_this select 2),"loc",rTITLETEXT,"Warning: Mission Vehicle can be sold only at the USMC Depot and will despawn on server restart!","PLAIN DOWN",5] call RE;
}];
};
like this
how would i change the GetIn to a list of vehicles
example M1A1,M1A2_TUSK_MG,AAV
//If saving vehicles to the database is disabled, lets warn players it will disappear
if (!(DZMSSaveVehicles)) then {
_object addEventHandler ["GetIn",{
_nil = [nil,(_this select...
Just wondering how u prevent pushing or moving traders with the tip of ur weapon...If u walk up and get close you can push them about... any fix for this?
is it possable if player picks a certain skin class name in a list spawn select that the air veh changes?
example USMC_SoldierS_Spotter skin list of usmc would air spawn in osprey then halos out
example RU_Commander skin list of russian would air spawn in Mi24_D then halos out
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