Based on Hambeast's DayzWhitelisterPro https://github.com/deadfred666/DayzWhitelisterPro
We run a few servers and found it a pain to ban people from all our servers at once, so I adapted Hambeast's DayzWhitelister Pro to work as a blacklist.
Instead of using a database directly, I have set it...
hey with your kill messages script, may i suggest my remote msg script so that you dont need to comment out the remote exec security. http://opendayz.net/threads/server-side-hint-globalchat-fix-resec.13170/
Erm I have done a CCTV script. Safe zones, some GUI improvements to epoch as well as a sample mission for the events system. Got other stuff I still need to write docs for before I release them... have a look at the features page on dayz420.eu
Sent from my GT-I9300 using Tapatalk 4
It will come lol. Probably looking like about a month away i expect. Regarding what can and can't be built, it is completely upto you. The recipe configs are very easy to configure and there is no limit on what items are required (unlike another popular mod which limits you to 6 item types)
ok, u need to execvm this code
BUILD_camera_mode = 0;
BUILD_player_camera = cameraView;
showCinemaBorder false;
BUILD_switch_camera = {
if (BUILD_camera_mode == 0) then {
cutText ["Build Camera Active.", "PLAIN DOWN"];
BUILD_camera = "camera" camCreate [0,0,0]...
I have actually already implemented this in the Epoch building system (press space toggles bird eye view and pauses the build process). So will be porting it over.
Im trying to make it so that the mod doesnt matter. I have it working atm in Latest epoch, dayz vanilla and dayz aftermath.
Its in the config were is matter, here is an example of a build recipe:
class Concrete_Wall_EP1: base {
scope = 2;
offset[] = {0, 2, 0};
buildTime = 3;
tools[] =...
Im going to have to decline for the moment. Its not ready yet to be honest, there are things that need changing. Also if you havent got a dedicated then you will struggle running it.
Oh ye! Its working at this very moment on DayZ 1.7.7.1 on DayZ ST ;)
I have it building using either the player inventory or an external container, Upgrading structures and removing.
Can be based on CharID or player ID.
And adding new buildings and upgrades is a piece of cake.
The addon is...
Here is a (incomplete) list of the stuff I have done since jumping on dayz 3 months ago: http://dayz420.eu/page/features and I will be either adding them to this Epoch TC or invidually at some point. Im rubbish at documentation.
The gold system, Im not sure im going to release it, its not an easy mod to install to be honest.
Im thinking about putting together an Epoch Total Conversion pack that would contain the currency system and a few other things maybe as I was thinking about write 'another mod' based on Epoch but...
Something I have been working on for the last 12 hours.
You fill your Stash with your building ingredients then click the build action menu.
All the config is in 1 file and adding new buildings is a piece of cake.
The system can be set to use any object as the 'workbench' and can either use...
Here is a fix to allow you to do hint/globalchat/titleCut on server side. This should fix death messages and allow you to show hint's, etc on client side.
Disclamer: This has only been tested on Epoch but it uses the same REsec.sqf which prevent all but titletext from being RE'ed
It...
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