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    Chernarus Plus map

    They are all over the internet. Now yes. But after the release, they may allow its map to be used in the mod. Hopefully. Its going to take more than a few weeks IMHO. From what I understand, Rocket only has a small group of guys working on the Standalone. The majority of games have an entire...
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    Chernarus Plus map

    Do you think they would ever release it for the mod itself then? Maybe after the SA release? Because right now, the mod is progressing faster than SA is and unless Rocket and his team can get more people on board soon to help, people are going to prefer to play the mod because it has more hours...
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    Chernarus Plus map

    So... with Anonymous leaking the current DayZ SA closed beta files, is it possible to extract the Chernarus Plus map from it and make it work with ARMA 2? I tried to export stuff last night but I have no idea what I am doing so I failed horribly. I thought the leak was BS but tested it anyway...
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    SAR AI set to all bandit. Still seeing freindlies

    Thank you sir. I wasn't sure about the SAR_config.sqf file. I didn't want to change any of the dynamic settings and screw something up
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    SAR AI set to all bandit. Still seeing freindlies

    Error Report -------------------------------------------------- YES; i did read the FAQ and the READMEs on opendayz.net and on github, and i searched MULTIPLE threads for my issue. Version of SAR_AI : 1.1.0 Version of Dayz : 1.7.6.1 Serverpackage Type : Crosire Control Center Version ...
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    Krixes - Self Bloodbag Script

    You sir.. are a god. I bow to your awesomeness. Worked like a charm. I was about to test whether or not I could chuck my keyboard through my monitor to the other side in 1 shot or 2.
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    Origins Server?

    I believe so. I just flew over the whole map and didn't see a single one
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    Origins Server?

    The zombies still have 'God-Mode' turned on lol. Umm.. I fixed the vehicles spawns by executing a file into the DB. The file came in Major Pains pack and I missed it when setting up. File is HERE I will have a looksi for that loot spawn fix. I did try doing a search in this thread yesterday...
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    Origins Server?

    I downloaded Major Pain's files from GitHub and have managed to get the server up and running. I have however encountered a few issues that I cannot seem to fix (and by that I mean Google-Fu. My coding skills suck. Its like reading Russian to me). 1: My zombies do NOT die. I emptied 30 rounds...
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    No AI Choppers (edited server_cleanup.fsm)

    ooo... I haven't changed a thing and i got no error in the rpt log. Be back in a bit to tell you if the spawns crashed or not. **EDIT** Yup. They died. When my buddy was trying to connect to the server, it said: 17:29:51 "SAR_AI: Area & Trigger definition finalized" 17:29:51 "SAR_AI...
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    No AI Choppers (edited server_cleanup.fsm)

    What do you mean by comment the lines out? I can upload the server.pbo and anything else if required
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    No AI Choppers (edited server_cleanup.fsm)

    Yup. Just extracted the server.pbo now and it is updated with the required data and I just started again with a fresh pbo to see if I screwed something up previously and I am still getting the error
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    No AI Choppers (edited server_cleanup.fsm)

    I started to play with SARGE AI today and I love it, however I cannot seem to get the AI Choppers running. I keep getting this showing in my rpt log: 1:53:03 "CLEANUP: KILLING A HACKER Rincewind R 1-1-A:1 IN UH1H_DZ" 1:53:03 "CLEANUP: KILLING A HACKER Rincewind R 1-1-A:2 IN UH1H_DZ" 1:53:03...
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