hi matt,
i hear ya. thats a good idea however i would like to add an array of perks using this method.
one possible scenario would be to have an event arena which when players enter, they are given specific perks that they would not normally have.
so for this reason, having a way of...
Hey guys,
What i am trying to implement on my server are perks based on sensors, ie: if a player enters a particular area, they will be able to selfBB.
I can set up the sensor in mission file no worries however i am stuck on how to implement the selfbb for that player.
i am using krixes...
Hi Guys,
To get this mod to work i had to completely remove ALL my custom scripts and return my server back to default. I am now going to begin the long arduous journey of re-adding them all back in however i do have two questions:
1 - now that the new version is out with car store etc. can...
hey all. i have followed the instructions exactly. i have left everything as default and added the correct AH exceptions. i also tried with removing AH all togethor however i can still not get the menu to appear.
i am running 1.7.7.1
cheers
it would be a fair pain in the bum to do that. . . i have a lot of mods that have shaped the experience on my server that i would rather not loose. and due to the amount of mods there are.... i cant even imagine how long it would take to scrap them and re-add one at a time.
i might just have...
This is the screenshot of my mission folder:
http://pazsas.com/downloads/root.jpg
This is the pastebin of my init.sqf
http://pastebin.com/McekPUQ2
Thanks
hey all. i cant get it to run at all.
steps i have taken:
- added the following to the bottom of the init file:
// DayZ of Glory Mod By Sporkulus
Use_spork = true; //turn this false to disable sporks whole mod.
AdminList = ["107620678"]; //add admin uids here
[] execvm...
hey guys.
BOTH these two variables do not work for me:
PlayerHumanity = (player getVariable"humanity");
if (PlayerHumanity < -5000) then {
if (isPlayer _x) && ((_x getVariable ["humanity",0]) < 0) then {
The zone is definitely set up correctly as when i LEAVE the area i get the msg saying...
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