just wanting to compare with other admins
I have a 100/100Mbps line with 50 player slots.
Here is my basic.cfg
MinBandwidth=25000000;
MaxBandwidth=100000000;
MaxMsgSend=128;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=192;
MinErrorToSendNear=0.029999999;
MinErrorToSend=0.0099999998...
None of these models work in Cust_loadout. Thats what this post is all about.
All of these models to work when you edit your alive player model in the Survivor table.
All of these models are unbanned in dayz_anim
Okay so their is some unbanned skins in 1.7.6.1 and work when entered into the survivor table. So the player loads with the skin when they enter the game.
But when adding these skins to the Cust_loadout they get removed and back to original survivor skin.
Ins_Soldier_1
CDF_Soldier...
I was thinking of a cool trigger for the Bell tower in Cherno.
Since the Zombies are aggro by sound, A cool addition would be if all the zombies in cherno went into agro when the bell tower rung.
This would make cherno a bit more chaotic.
You should be able to use the same db for all the maps. Thats what i do now for chernarus/lingor/namalsk/tavi.
Technically all that needs to change is your player location isnt saved to the survivor table and is saved to its own table. thus all maps can grab the players gear from the surivor...
i was working on a script where you can get scroll wheel options to switch servers when accessing the computer in a control tower.
If loot gets transferable ill finish the script :)
revert back to the old .dll
You will have cust loadouts back but tents wont save. This is what im doing untill theirs a 100% fix for tents/loadouts/gender screen/998 queries.
with the old hiveext.dll saving tents doesnt work and gender selection screen doesnt work and any custom hive queries dont work.
The new Hiveext.dll fixes gender selection screen and tents and custom queries but breaks custom loadouts.
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