Search results

  1. nohrt

    BreakingPoint

    cuz you dont have our server pbo or bisign. Just wait till we release the files.
  2. nohrt

    Ground Fog - Guide

    BreakingPoint, as mentioned in the 1st post.
  3. nohrt

    Ground Fog - Guide

    actually you are doing this differently than we did in the mod. Good work though :D
  4. nohrt

    global message and signature check

    same exact issues on my servers
  5. nohrt

    basic.cfg for Reality server

    just wanting to compare with other admins I have a 100/100Mbps line with 50 player slots. Here is my basic.cfg MinBandwidth=25000000; MaxBandwidth=100000000; MaxMsgSend=128; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=192; MinErrorToSendNear=0.029999999; MinErrorToSend=0.0099999998...
  6. nohrt

    HiveExt: Read\Write

    does arma3 have callExtension?
  7. nohrt

    Unbanned skins but issue with cust_loadout

    gets stuck at "loading character data please wait"
  8. nohrt

    Unbanned skins but issue with cust_loadout

    None of these models work in Cust_loadout. Thats what this post is all about. All of these models to work when you edit your alive player model in the Survivor table. All of these models are unbanned in dayz_anim
  9. nohrt

    Unbanned skins but issue with cust_loadout

    what about models such as "Citizen3" that dont have an item. Why do they work in survivor table and not cust_loadout?
  10. nohrt

    Unbanned skins but issue with cust_loadout

    yes, correct. I was just trying to point out that the skins do in fact work
  11. nohrt

    Unbanned skins but issue with cust_loadout

    did you try and add a skin to your alive character in the survivor table? ^^ that works for me
  12. nohrt

    Unbanned skins but issue with cust_loadout

    Okay so their is some unbanned skins in 1.7.6.1 and work when entered into the survivor table. So the player loads with the skin when they enter the game. But when adding these skins to the Cust_loadout they get removed and back to original survivor skin. Ins_Soldier_1 CDF_Soldier...
  13. nohrt

    cherno bell tower trigger

    I was thinking of a cool trigger for the Bell tower in Cherno. Since the Zombies are aggro by sound, A cool addition would be if all the zombies in cherno went into agro when the bell tower rung. This would make cherno a bit more chaotic.
  14. nohrt

    [Community Poll] Should Inventory & Backpack be shared between maps?

    You should be able to use the same db for all the maps. Thats what i do now for chernarus/lingor/namalsk/tavi. Technically all that needs to change is your player location isnt saved to the survivor table and is saved to its own table. thus all maps can grab the players gear from the surivor...
  15. nohrt

    [Community Poll] Should Inventory & Backpack be shared between maps?

    i was working on a script where you can get scroll wheel options to switch servers when accessing the computer in a control tower. If loot gets transferable ill finish the script :)
  16. nohrt

    New hive- gender/tent fix

    revert back to the old .dll You will have cust loadouts back but tents wont save. This is what im doing untill theirs a 100% fix for tents/loadouts/gender screen/998 queries.
  17. nohrt

    [Community Poll] Should Inventory & Backpack be shared between maps?

    YES YES YES AND YES!!!!! inventory should be transferable but player position should stay on the specific map. If you die your position resets aswell.
  18. nohrt

    New hive- gender/tent fix

    great! thanks!
  19. nohrt

    New hive- gender/tent fix

    any news on a fixed dll??
  20. nohrt

    issue with Invcust on 1.7.5

    with the old hiveext.dll saving tents doesnt work and gender selection screen doesnt work and any custom hive queries dont work. The new Hiveext.dll fixes gender selection screen and tents and custom queries but breaks custom loadouts.
Back
Top