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  1. berupp

    [Vehicles Table] Parts Column: 8 wheels on 4 wheel vehicle. Why?

    Still trying to figure this out. So if any of the dayz mod devs could answer this I'd be very happy ;)
  2. berupp

    [Vehicles Table] Parts Column: 8 wheels on 4 wheel vehicle. Why?

    Hi I am currently writing a WebUI that allows players that play on my server to see a list of their current and deceased survivors, leader boards and a list of all vehicles and their loot/missing parts (without their location of course) But I am having trouble understanding the string in the...
  3. berupp

    dayz_lootSpawnBias?

    Just for anyone who will come across this and wants to know the loot mechanic in 1.7.7.1: My above assumptions where correct. Setting dayz_lootSpawnBias to 100 will allow you to ignore this value for the loot spawn chance calculation, and focus on 'lootChance' for loot categories and building...
  4. berupp

    dayz_lootSpawnBias?

    My theory ist that if you up it to 100 the _rnd expression will always be: _rnd = (random 1) / 1; Assuming that random 1 evaluates to a floating point between 0 and 1. I will basicall have 0.4 /1 = 0.4 or 0.93/1= 0.93. Now with that it seems to be way easier to adjust lootChance values in...
  5. berupp

    dayz_lootSpawnBias?

    This value seems to be responsible for the horrible spawn in 1.7.7.1 It is used in building_spawnLoot.sqf // bias for this building. The lower it is, the lower chance some of the lootpiles will spawn _bias = 50 max dayz_lootSpawnBias; _bias = 100 min _bias; _bias = (_bias + random(100-_bias))...
  6. berupp

    lootchance in CfgBuildingLoot.hpp vs CfgBuildingPos.hpp

    Hi, I am setting up a vanilla 1.7.7.1 server with increased loot since the current loot tables are depressing. I managed to modify my mission PBO and overwrite all necessary files to have complete access to the loot table by modifying CfgBuildingLoot.hpp and CfgLoot.hpp. Now there is two...
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