Search results

  1. M

    Shooting Down a Heli with an AK Kobra

    Worst video ever.
  2. M

    WarpZone help thread

    Cool one last question, if the player leaves the zone does the teleportation stop? I've seen a couple of scripts that kill you for entering a zone even when you leave it before the countdown ends Thanks.
  3. M

    WarpZone help thread

    Hi Matt, just wondered what happens when a player either drives in with a car or fly's in etc etc. Would they be teleported or not? I would assume if they did then the vehicle destroyed? Thanks
  4. M

    dayZ (arma) AI Controlled Bus Route.

    Anybody managed to get a chopper working with this script?
  5. M

    Epoch 1.0.1.5 & Kill messages

    Since updating to Epoch 1.0.1.5 the kill messages seem to have disappeared. I've checked over my init file etc and everything is the same as it would have been on 1.0.1.4 players have radios etc, and kill messages show for pvp deaths just not ai killing player, player killing ai etc. Any one...
  6. M

    Ai - vehicles + Ai battling in NW corner?

    No you need to chang the co oords that it links too, from NW corner to Cherno co ords. You cant just change debug to cherno. I have similar setup for some Cherno mayhem and I use this setup for mine //Cherno _this = createMarker ["SAR_marker_Cherno", [6743.8853, 2581.1865]]; _this...
  7. M

    Can't get 2 bandit groups to spawn in

    You need to keep the same names for all your markers, look at your settings you have for eg. SAR_MARKER_FIRESTATION Then SAR_PATROL_FIRESTATION They both need the same name. either Marker or Patrol. Look at mine that I posted and you can see they are all the same.. SAR_marker_patrol_novy
  8. M

    Can't get 2 bandit groups to spawn in

    Has that worked? I have a base in novy log that has 15 army ai patrolling it and my setup is this //Novy Lug Base Spawn [SAR_marker_patrol_novy,1,0,5,"patrol",true] call SAR_AI; [SAR_marker_patrol_novy,1,0,5,"patrol",true] call SAR_AI; [SAR_marker_patrol_novy,1,0,5,"patrol",true] call...
  9. M

    Can't get 2 bandit groups to spawn in

    Yeah 25,25 would be better. Just check that the co orrds are correct if you can, it might be work going to that part of the map, logging out and then checking your worldspace in the sql database. Hope this helps.
  10. M

    Can't get 2 bandit groups to spawn in

    You might also want to change the marker size from 5,5 to something a bit bigger, getting 20+ AI units to spawn in a small spot might cause an issue perhaps?
  11. M

    Can't get 2 bandit groups to spawn in

    Try changing the coordinates, I've found problems in the past where my coordinates wouldn't spawn anything in then i changed them slightly and they worked eg [3800,5160,0]] instead of [3871.49, 5088.57, 0]] You can check them all on this site Here
  12. M

    Sarge AI and Vilayer Epoch Private Server

    This is really simple, just use an FTP client. copy the addons folder from the sarge ai files, in to vilayercodecustom/missions/epoch.chernarus And then in the init.sqf file just add in this at the bottom //Sarge AI call compile preprocessFileLineNumbers...
  13. M

    Can't get 2 bandit groups to spawn in

    I would try making the groups smaller and just putting them in 3/4 times eg. //PVP Base [SAR_patrol_base,3,0,5,"fortify",true] call SAR_AI; [SAR_patrol_base,3,0,5,"fortify",true] call SAR_AI; [SAR_patrol_base,3,0,5,"fortify",true] call SAR_AI; [SAR_patrol_base,3,5,0,"fortify",true] call SAR_AI;
  14. M

    Sarge AI uniforms

    Cool thanks Sarge.
  15. M

    F35B and Heli patrols

    Thanks for replying I will give this a try, it was something I had considered but wasn't sure if it would work. Thanks Sarge!
  16. M

    F35B and Heli patrols

    I just wondered if it would be possible to have both an F35B and UH-1H flying on patrols around the map. I've used Sarge's setup and altered the heli to the F35B which works fine, but if I try to put both in, it seems that all the bandits etc just want to fly jets and the odd one flyes a...
  17. M

    Sarge AI uniforms

    Thanks, how would I implement it in tho if i only wanted a set bunch of units to wear it
  18. M

    Sarge AI uniforms

    Is it possible to have the AI set to wear specific uniforms, for instance I have AI patrolling the trade zones and would like them to wear a police uniform. Thanks for any help.
  19. M

    Sarge AI Heli's

    I've used F35 Fighter Jets, and the AI fly around the map shooting each other in weird dog fights
Back
Top