I am really starting to get annoyed with the way the script interpreter is implemented in this game engine. It is making it extremely difficult to debug scripts. For example, diag_log just doesn't work (server side vs client side I know).
So let's get a list of tips and tricks for debugging...
The idea for zombie bait and bomb comes from Fred (http://opendayz.net/threads/release-freds-zombie-bait-wip.10701/). I really liked the concept but found the code he wrote to be very limiting in terms of features and a bit buggy. So I re-wrote it and releasing it to everyone to use and improve...
After looking at some of the other fuel siphon scripts out there I decided to write my own. This script is derived from @DayZ\Addons\dayz_code\actions\jerry_fill.sqf (1.7.7.1) and is a fully server-side mod contained in mission.pbo.
FEATURES
This script will siphon fuel into all suitable...
This site has been a great resource for digging into ArmA2 scripting and modding DayZ servers. There are a lot of good ideas and well implemented modifications floating around. After digging through the site for a few weeks and implementing various mods (either as a copy/paste or re-writing a...
I've been trying to find the answer to this question on this forum as well as on Bohemia's scripting wiki and having no luck. Hopefully someone here can answer it for me.
What files can be updated on the server without clients having to download them?
I know that the mission.pbo is a pure...
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