HFB servers are... annoying. It took me some time to get it working but the files are the same however they are no longer under cfgdayz/Battleye, they are now under HFBinsertmodnamehere/Battleye.
Also, if you are getting a public variable restriction then you must add !"R3F_" to...
Okay here's my final solution.
Change everything in attachto.txt to 1 instead of 5, delete everything from setpos.txt and put in the following,
5 "Bandit1_DZ"
5 "Survivor1_DZ"
5 "Survivor2_DZ"
5 "SurvivorW2_DZ"
5 "Camo1_DZ"
5 "Sniper1_DZ"
Lastly, add !"R3F_" to the very top line in...
Update: I added !"R3F_" to the exclusion list for SetPosition.txt and as far as I can tell it makes the vehicle stay where it is over restarts. If it didn't do that for anyone else, I will check and see if something else was changed.
No problem. Although I have yet to fix the problem where vehicles return to the point they were picked up at after a restart.
I believe it may have something to do with the setPosition BE Filter. You can fix the Tow removal kick by changing the setPosition filter for all vehicles from 5 to 1.
I added a "Land_Ind_TankSmall2" to the object_data but it did not spawn. I had the object parameters set correctly and it's coordinates are shifted to avoid getting into any objects or vehicles. Is there a possibility I need to add the building I want to use in the object_classes table?
I also...
Thanks, I did that as well as changed some of my file settings and now it is working perfectly. Now all I have left to do is add buildings and objects to my map.
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