1.7.7.1 login process >>> up again

b4r0n

Member
iam >>> angry right now..
1.7.6.1 was a nightmare when having >40 people on the server.
1.7.7. worked PERFECTLY. had 55/55 for 14 hours straight with 3h restarts.
lauching the first run of 1.7.7.1 after 40 people all stuck again in debug/blackscreen.

* [UPDATED] - Much quicker login/loading.

my ass.

// ok, it seems that disabling REsec.sqf in init.sqf of mission file fixes this.
 
dont have this logs anymore. disabling REsec.sqf works great. but there is still an issue after restart that people get kicked at joining because of createvehicle restriction (seagul line).
but this does only happen for me when there are 40-60 guys connecting when the server isnt ready yet (after restart)
 
Ye I disabled REsec that stops my anti-hack working and also makes people spawn in debug parties.
You can disable the seagull kick by going into your createvehicle.txt and changing line 2 from:

5 "SeaGull"
to
1 "SeaGull"
This will make it log but not kick.
 
They can always drop to the lobby and reconnect or have a fly around if they prefer that's better than kicking them out? I personally have never seen or had the seagull issue on any of my servers so do not know a lot about it.
 
when i get the seagul issue everyone who is new connecting will be spawned as seagul until i restart the server.

and iam currently having the problem, that the server takes a long time (~10min) to start the game, when everyone is connecting after restart and the server is full again in 2min...
does everyone else having these problems? (more connecting when not ready -> longer startup time)
 
Mine are taking up to 5 minutes to boot up and they fill up quick. I would rebuild the server files and test a clean install if you've not done that already.
 
i have 50 static npcs and some animated crashsites every ~15 minutes. with 2,5h hours restart.
and having: KRON_UPS_Res_enemy = [east];

quote from sarge some weeks ago:
my AI doesnt use side west, so you will never run into the max groups issue.

i had this bug in 1.7.6.1 very often, but never in 1.7.7. (7 days running).
this problem happens often 5-10min after restart, but can happen everytime...
 
logs from some minutes ago. after restart 55 guys joining in 2 minutes.
when there are about 30 connecting everything is cool.

everyone who connects has no charid. they are all stuck at debug having black screen.
these player are getting disconnected later.
keep on reconnecting -> more load.
and then after some minutes (5-10) they are spawning in.

Code:
20:26:45 "ERROR: Cannot Sync Character Miguel Self as no characterID"
20:26:50 "ERROR: Cannot Sync Character DirtyEagle as no characterID"
20:26:51 "ERROR: Cannot Sync Character Miguel Self as no characterID"
20:26:54 "ERROR: Cannot Sync Character Miguel Self as no characterID"
20:26:55 "Player UID#121055430 CID#? PID#20(DirtyEagle) as Survivor1_DZ, logged off at Wilderness [-186:-105]"
20:26:55 "ERROR: Cannot Sync Character DirtyEagle as no characterID"
20:26:55 Client: Remote object 2:1254 not found
20:26:58 Unknown entity: '& document.loaded) ? func() : document.observe('script:loaded', func)'
20:26:58 Unknown entity: '& Trace.get(),
                        'tags': Util.to_json(tags),
 
                        // NOTE: Leave this last key here as a reminder to not add a
                        // trailing comma, which breaks IE7.
                        'DO_NOT_ADD_A_TRAILING_COMMA': true
                    }'
20:26:58 Unknown entity: 'loc=' + url + '&f=' + url'
20:26:58 Unknown entity: '& old_onload()'
20:26:58 Unknown entity: 'nbsp'
20:26:58 Unknown entity: 'middot'
20:26:58 Unknown entity: 'nbsp'
20:26:58 Unknown entity: 'nbsp'
20:26:58 Unknown entity: 'nbsp'
20:26:58 Unknown entity: 'nbsp'
20:26:58 Unknown entity: 'nbsp'

iam also getting lots of these errors:
Code:
20:31:53 Warning: z\addons\dayz_communityassets\models\soda_mzly_clean_full.p3d:0 Error while trying to generate ST for points: 141, 143, 175
20:31:53 Warning: z\addons\dayz_communityassets\models\soda_mzly_clean_full.p3d:0 Error while trying to generate ST for points: 141, 175, 174
20:31:53 Warning: z\addons\dayz_communityassets\models\soda_mzly_clean_full.p3d:0 Error while trying to generate ST for points: 139, 141, 174
20:31:53 Warning: z\addons\dayz_communityassets\models\soda_mzly_clean_full.p3d:0 Error while trying to generate ST for points: 139, 174, 173
20:31:53 Warning: z\addons\dayz_communityassets\models\soda_mzly_clean_full.p3d:0 Error while trying to generate ST for points: 137, 139, 173
20:31:53 Warning: z\addons\dayz_communityassets\models\soda_mzly_clean_full.p3d:0 Error while trying to generate ST for points: 137, 173, 172
20:31:53 Warning: z\addons\dayz_communityassets\models\soda_mzly_clean_full.p3d:0 Error while trying to generate ST for points: 135, 137, 172
20:31:53 Warning: z\addons\dayz_communityassets\models\soda_mzly_clean_full.p3d:0 Error while trying to generate ST for points: 135, 172, 171

this is also weird:
Code:
Unknown flag AlphaInstancing

complete rpt until first hive write:
http://nopaste.info/9effd9e29b.html

(latest reality github, + animated crashsites and latest hangender antihack)
(these Wrong text element 'null' messages are thrown by a debug monitor)

are these errors normal?
tia...
 
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