monkeyshot
Member
I just built a clean build of 1.7.7.1, and when I load in there are no vehicles. These are some of the errors that I see within the rpt:
Thoughts?
This was posted on an earlier thread:
Any thoughts? :-/
if (_ownerID == "0") then {_entity setVariab>
22:42:22 Error position: <_ownerID == "0") then {_entity setVariab>
22:42:22 Error Undefined variable in expression: _ownerid
22:42:22 File z\addons\dayz_server\system\server_monitor.sqf, line 129
22:42:22 "Deleting object UAZ_Unarmed_TK_CIV_EP1 with invalid ID at pos [6559.92,2632.42,0]"
22:42:22 "z\addons\dayz_code\compile\veh_handleDam.sqf _this:[15e13040# 1055191: uaz.p3d,"wheel_2_4_steering",0.065] vehicle:UAZ_Unarmed_TK_CIV_EP1# part:"wheel_2_4_steering" current_part_damage:0. setH!t[wheel_2_4_steering,0.065]. Writing to hive. Returned damage:0.065"
22:42:22 "Deleting object UAZ_Unarmed_TK_CIV_EP1 with invalid ID at pos [6559.92,2632.42,0]"
22:42:22 "z\addons\dayz_code\compile\veh_handleDam.sqf _this:[15e13040# 1055191: uaz.p3d,"wheel_1_3_steering",0.015] vehicle:UAZ_Unarmed_TK_CIV_EP1# part:"wheel_1_3_steering" current_part_damage:0. setH!t[wheel_1_3_steering,0.015]. Writing to hive. Returned damage:0.015"
22:42:22 Error in expression <n {"NONE"} else {"CAN_COLLIDE"}
Thoughts?
This was posted on an earlier thread:
Ok I found a temp fix that works for the disappearing vehicles courtesy of drmagnumwolf:
Download your dayz_server.pbo from your server(I'm using dayz.st). And unpack it.Then, go to the folder compile and open server_updateobject.sqf (use notepad 64 or ++ to help you)And look forCode://if (!_parachuteWest) then {if (_objectID == "0" && _uid == "0") then{_object_position = getPosATL _object;diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",typeOf _object,_object_position select 0,_object_position select 1,_object_position select 2]);_isNotOk = true;};};if (_isNotOk) exitWith { deleteVehicle _object; };And comment it out by adding // . It should be at the top of the file if you are having problems finding itmake it look like thisCode://if (!_parachuteWest) then {//if (_objectID == "0" && _uid == "0") then//{// _object_position = getPosATL _object;// diag_log(format["Deleting object %1 with invalid ID at pos [%2,%3,%4]",// typeOf _object,// _object_position select 0,// _object_position select 1,// _object_position select 2]);// _isNotOk = true;//};//};//if (_isNotOk) exitWith { deleteVehicle _object; };annnndddddddd then just pack it and upload to your server and you are good to go!(Don't forget to fix the explosion problem beforehand!)This may decrease the security of the playing environment, but really, hackers will spawn whatever they feel or wish for with or without this code being enabled.
Any thoughts? :-/