1.8 Journal will not open and 1,2,3 keys not working

FifthYangPro

New Member
Anyone else having this problem? I have added self-bloodbag, some custom map items, a loading screen, and a debug monitor and since, neither of the above work. They do nothing when pressing the keys for them. I have made sure that Custom 20 is binded/bound (whatever). I do recall the 1,2,3 keys working previously, but not sure when they quit.

Also, I merged the mission files as shown here: http://opendayz.net/threads/dayz-1-8-auto-refuel-not-working.14006/page-2
 
Its because of your debug, or other scripts, its not fully build for the new 1.8 update so it fucks with the code, their is a way around it but I'm not sure how
 
Issue was with the debug monitor. Not sure where the conflict is but maybe someone else can find it:

Code:
dayz_spaceInterrupt = {
    private ["_dikCode", "_handled"];
    _dikCode = _this select 1;
    _handled = false;
 
    if (_dikCode == 0x9D) then {
        if (debugMonitor) then {
            debugMonitor = false;
            hintSilent "";
        } else {[] spawn fnc_debug;};
    };
    _handled
};
 
fnc_debug = {
    debugMonitor = true;
    while {debugMonitor} do
    {
        _kills =        player getVariable["zombieKills",0];
        _killsH =        player getVariable["humanKills",0];
        _killsB =        player getVariable["banditKills",0];
        _humanity =        player getVariable["humanity",0];
        _headShots =    player getVariable["headShots",0];
        _zombies =              count entities "zZombie_Base";
        _zombiesA =    {alive _x} count entities "zZombie_Base";
        _banditCount = {(isPlayer _x) && ((_x getVariable ["humanity",0]) < 0)} count playableUnits;
        _heroCount  = {(isPlayer _x) && ((_x getVariable ["humanity",0]) >= 5000)} count playableUnits;
        _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
            if (player == vehicle player) then
            {
                _pic = (gettext (configFile >> 'cfgWeapons' >> (currentWeapon player) >> 'picture'));
            }
                else
            {
                _pic = (gettext (configFile >> 'CfgVehicles' >> (typeof vehicle player) >> 'picture'));
            };
        hintSilent parseText format ["
        <t size='1'font='Bitstream'align='center' color='#EE0000' >%1</t><br/>
        <t size='1'font='Bitstream'align='left' color='#EE0000' >Blood Left:</t><t size='1' font='Bitstream'align='right' color='#EE0000' >%2</t><br/>
        <t size='1'font='Bitstream'align='left' color='#104E8B' >Humanity:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%3</t><br/>
        <t size='1'font='Bitstream'align='left' color='#EEC900' >Humans Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%4</t><br/>
        <t size='1'font='Bitstream'align='left' color='#EEC900' >Bandits Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%5</t><br/>
        <t size='1'font='Bitstream'align='left' color='#EEC900' >Zombies Killed:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%6</t><br/>
        <t size='1'font='Bitstream'align='left' color='#EEC900' >Headshots:</t><t size='1'font='Bitstream'align='right' color='#EEC900' >%7</t><br/>
        <t size='1' font='Bitstream' align='left' color='#EEC900' >Zombies (alive/total): </t><t size='1' font='Bitstream' align='right' color='#EEC900' >%9/%8</t><br/>
        <t size='1'font='Bitstream'align='left' color='#104E8B' >Current Bandit Count:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%11</t><br/>
        <t size='1'font='Bitstream'align='left' color='#104E8B' >Current Hero Count:</t><t size='1'font='Bitstream'align='right' color='#104E8B' >%12</t><br/>
        <t size='1' font='Bitstream' align='left' color='#104E8B' >FPS: </t><t size='1' font='Bitstream' align='right' color='#104E8B' >%10</t><br/>
        <img size='3' image='%13'/><br/>
        <t size='1'font='Bitstream'align='center' color='#66FF99' >Press Right Ctrl to toggle! </t><br/>
        <t size='1'font='Bitstream'align='center' color='#EE0000' >The Red Mist </t><br/>
 
        ",dayz_playerName,r_player_blood,round _humanity,_killsH,_killsB,_kills,_headShots,count entities "zZombie_Base",{alive _x} count entities "zZombie_Base",diag_fps,_banditCount,_heroCount,_pic];
    sleep 1;
    };
};
 
[] spawn fnc_debug;

Thanks for any help in advance..love you long time..lol
 
i just used a different Debug monitor...I will send my code for it here:

Code:
if (isNil "custom_monitor") then {custom_monitor = true;} else {custom_monitor = !custom_monitor;};
 
while {custom_monitor} do
{
_kills = player getVariable["zombieKills",0];
_killsH = player getVariable["humanKills",0];
_killsB = player getVariable["banditKills",0];
_humanity = player getVariable["humanity",0];
_headShots = player getVariable["headShots",0];
hintSilent parseText format ["
<t size='2'font='Bitstream'align='center'>%1</t><br/><br/>
<t size='1'font='Bitstream'align='left' color='#ff0000'>Blood:</t><t size='1' font='Bitstream'align='right'>%2</t><br/>
<t size='1'font='Bitstream'align='left'>Humanity:</t><t size='1'font='Bitstream'align='right'>%3</t><br/>
<t size='1'font='Bitstream'align='left'>Murders:</t><t size='1'font='Bitstream'align='right'>%4</t><br/>
<t size='1'font='Bitstream'align='left'>Bandits Killed:</t><t size='1'font='Bitstream'align='right'>%5</t><br/>
<t size='1'font='Bitstream'align='left'>Zombies Killed:</t><t size='1'font='Bitstream'align='right'>%6</t><br/>
<t size='1'font='Bitstream'align='left'>Headshots:</t><t size='1'font='Bitstream'align='right'>%7</t><br/>
<t size='1'font='Bitstream'align='left'>Survived:</t><t size='1'font='Bitstream'align='right'>%8 Days</t><br/>
<t size='1'font='Bitstream'align='left'>FPS:</t><t size='1'font='Bitstream'align='right'>%9</t><br/>
<t size='1'font='Bitstream'align='left'>Time Until Restart:</t><t size='1'font='Bitstream'align='right'>%10</t><br/>
<t size='2'font='Bitstream'align='center' color='#EE0000'>[COLOR=#ff0000]SERVERNAME[/COLOR]</t><br/><br/>
<t size='1'font='Bitstream'align='center' color='#56A0D3'>[COLOR=#ff0000]WHATEVER TEXT YOU WANT HERE[/COLOR]</t><br/><br/>
<t size='1'font='Bitstream'align='center' color='#ffff00'>Teamspeak:</t><br/><br/>
<t size='1'font='Bitstream'align='center' color='#ffff00'>[COLOR=#ff0000]ENTER YOUR TEAMSPEAK ADDRESS[/COLOR]</t><br/><br/>
 
 
 
",dayz_playerName,r_player_blood,round _humanity,_killsH,_killsB,_kills,_headShots,(dayz_Survived),floor(diag_fps),([COLOR=#ff0000]180[/COLOR]-(round(serverTime/[COLOR=#ff0000]180[/COLOR]))) ];
sleep 1;
};

Change the "180" near the end to whatever the time is in minutes that your server is scheduled to restart. Also change the CAPS text to whatever you want or what it says.

The only problem I have with this debug is that it doesnt have a toggle function....YET!! if anyone can assist with that, it would be great
 
I'm using DZAI, Chernarus mission system, Fast rope, and would like to add Airlift. The mission system is still a little buggy while runnig next to DZAI, but I'm working on figuring that out.
 
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