_message = format["A %3 %2 was killed by Player: %1",_aikiller_name,_ai_type,_ai_xp_type];
_message = format["%1 killed a %2",_aikiller_name,_ai_type]
yea i figured myself how but still stuck at the part :yepp you can.
you can even adjust the bandit/hero/survivor, just check the humanity and set a variable for the type.
I'll put it on the todo list, might take a while though.
Sarge
How do you add the kill messages so when it says "BASE FIREFLY" or summut like that how'd you do that?yepp you can.
you can even adjust the bandit/hero/survivor, just check the humanity and set a variable for the type.
I'll put it on the todo list, might take a while though.
Sarge