ai kill messages

istealth

Well-Known Member
I know this was added but why isnt it both ways? like when you kill an AI a message pops up over sidechat. but why doesnt it work if an AI bot kills you. i would think other people would like it both ways.
 

Sarge

OpenDayZ Guru!
Staff member
cause for this i would need to add an eventhandler on all players as well, which i tried to avoid. (reason is that there are already tons of scripts adding EHs to players.

I might look into that for one of the next releases.

Sarge
 

C.Project

Member
Sarge

can i change
Code:
        _message = format["A %3 %2 was killed by Player: %1",_aikiller_name,_ai_type,_ai_xp_type];
to
Code:
        _message = format["%1 killed a %2",_aikiller_name,_ai_type]
So sidechat says: Player killed AI



and could u also add the player status for the message ? so it looks like that

" Bandit C.Project killed a Bandit "
" Survivor C.Project killed ... "
" Hero C.Pro ... "


Greatz C.Project
 

Sarge

OpenDayZ Guru!
Staff member
yepp you can.

you can even adjust the bandit/hero/survivor, just check the humanity and set a variable for the type.

I'll put it on the todo list, might take a while though.

Sarge
 

C.Project

Member
yepp you can.

you can even adjust the bandit/hero/survivor, just check the humanity and set a variable for the type.

I'll put it on the todo list, might take a while though.

Sarge
yea i figured myself how but still stuck at the part :
Bandit C.Project killed a .....
Survivor C.Project killed .....
 

Lone Sniper

New Member
yepp you can.

you can even adjust the bandit/hero/survivor, just check the humanity and set a variable for the type.

I'll put it on the todo list, might take a while though.

Sarge

How do you add the kill messages so when it says "BASE FIREFLY" or summut like that how'd you do that?
 
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